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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-17 01:43:01 +08:00
Code
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Releases
Wiki
Activity
24,822
Commits
4
Branches
791
Tags
32843ffef55c9dc956120ef8a4c8c96fd94de106
Commit Graph
15 Commits
Add success rate test scene
smoogipoo
·
2019-06-13 18:44:00 +09:00
39f9deea96
Fix potential nullref
smoogipoo
·
2019-06-13 18:43:51 +09:00
6b615d763a
Merge branch 'master' into more-inspections
Dean Herbert
·
2019-02-28 14:32:57 +09:00
0788a7e9f1
Use expression body for property get/set where possible
Dean Herbert
·
2019-02-28 13:58:19 +09:00
42be7857d1
Fix remaining issues
Dean Herbert
·
2019-02-28 13:31:40 +09:00
26d53d06a9
Adjust sprite texts in-line with framework changes
smoogipoo
·
2019-02-20 15:03:20 +09:00
a2aa3ec5cb
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
Make BeatmapSetOverlay accept nulls everywhere
Dean Herbert
·
2018-04-18 16:08:45 +09:00
1be2571d33
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Apply suggestion concerning the BeatmapSetType enum
EVAST9919
·
2017-11-06 21:46:28 +03:00
b8b5c67cd2
Fix hard crash when opening beatmap with zero playcount in beatmap overlay
EVAST9919
·
2017-11-06 21:28:01 +03:00
ebaef86432
CI fixes.
Huo Yaoyuan
·
2017-10-15 16:53:30 +08:00
06fe874594
Use format string for double instead of Math.Round.
Huo Yaoyuan
·
2017-10-15 16:44:15 +08:00
9b3676c562
Rename to BeatmapSetOverlay
Dean Herbert
·
2017-09-25 17:26:27 +08:00
5be11f539b