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h1or4dme8
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osu-lazer
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2026-05-23 02:39:52 +08:00
Code
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58,147
Commits
4
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796
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3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
29 Commits
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Introduce base class for hitobjects that can be strong
Bartłomiej Dach
·
2020-12-13 12:36:39 +01:00
f74567e8eb
Better guard against taiko swells becoming strong
Dean Herbert
·
2020-10-09 17:12:01 +09:00
144726e3c6
Rename to IHasDuration
Dean Herbert
·
2020-05-29 16:45:47 +09:00
dd7dbfd548
Fix strong bindable changes for DrumRolls
Dean Herbert
·
2020-05-29 16:45:47 +09:00
a2eec5d963
Use cancellation token in taiko swell/drumroll
smoogipoo
·
2020-05-15 19:25:14 +09:00
6534510999
Add cancellation token support to CreateNestedHitObjects()
smoogipoo
·
2020-05-15 18:07:41 +09:00
98125102a7
Make EndTime and RepeatCount settable
Dean Herbert
·
2020-02-05 17:52:51 +09:00
cd6902a312
Use empty hitwindows instead of null
Dean Herbert
·
2019-10-09 19:08:31 +09:00
51bf600ea7
Refactor HitWindows for legibility
Dean Herbert
·
2019-09-06 15:24:14 +09:00
f925e781a9
Return null hitwindows for non-time-based objects
smoogipoo
·
2019-09-02 16:10:30 +09:00
f3656475de
Fix remaining issues
Dean Herbert
·
2019-02-28 13:31:40 +09:00
26d53d06a9
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
Move HealthIncreaseFor to Judgement
Ivan Pavluk
·
2018-12-06 15:09:42 +07:00
1b6658f4ee
Fixed taiko swell hp and scoring
Ivan Pavluk
·
2018-11-29 22:05:13 +07:00
2ca9864301
Throw exception when Swell.IsStrong is set
smoogipoo
·
2018-08-15 09:12:29 +09:00
7c3556baf8
Migrate swells to use nested hitobjects for ticks
smoogipoo
·
2018-08-03 16:35:29 +09:00
19c541dbf5
Fix up taiko judgement creation
smoogipoo
·
2018-08-03 16:11:38 +09:00
fa3c919e2e
Introduce the concept of a "MainResult"
smoogipoo
·
2018-08-02 21:07:40 +09:00
35b4ab5456
Make Rulesets.Taiko use the new judgement result structure
smoogipoo
·
2018-08-02 20:36:19 +09:00
9c2122c0ca
Migrate Rulesets.Taiko to the new judgement system
smoogipoo
·
2018-08-02 16:09:04 +09:00
1b7b6f341c
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Cleanup things that are now not needed with these changes
smoogipoo
·
2017-12-26 14:18:38 +09:00
35d7fa8a81
Make InputDrum handle all Normals/Claps, hitobjects all others
smoogipoo
·
2017-12-26 14:18:23 +09:00
14162b5d46
Remove unused usings
smoogipoo
·
2017-12-25 17:29:44 +09:00
affdd81563
Rename SwellSampleMapping -> DrumSampleMapping
smoogipoo
·
2017-12-25 17:29:04 +09:00
8bfdee586b
Make Swells play samples while they're being hit
smoogipoo
·
2017-12-25 15:04:22 +09:00
844e39a9f6
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e