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h1or4dme8
/
osu-lazer
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2026-05-24 23:21:19 +08:00
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58,147
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4
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796
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3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
10 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Apply nullability to osu!catch skinning classes
Dean Herbert
·
2022-11-09 13:58:58 +09:00
2952dbc8fb
Apply more renames
Dean Herbert
·
2022-09-18 18:19:00 +09:00
d0b8409de5
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Adjust scaling numbers to be closer to stable
Bartłomiej Dach
·
2021-08-12 22:33:12 +02:00
b84f238106
Add comment about swapped sprite names
Bartłomiej Dach
·
2021-08-12 21:48:07 +02:00
f3045b3152
Enable NRT in explosion-related classes and streamline null handling
Bartłomiej Dach
·
2021-08-12 21:48:07 +02:00
68f454b51a
Fix legacy explosion sprites incorrectly showing after skin change
Bartłomiej Dach
·
2021-08-11 22:36:27 +02:00
2fb19210af
Restructure explosion to ensure proper lifetime bounds
Bartłomiej Dach
·
2021-08-11 21:23:34 +02:00
4bcbe6ac90
Add legacy hit lighting implementation
Bartłomiej Dach
·
2021-08-11 21:23:33 +02:00
8c8a64fe6e