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Commit Graph

22768 Commits

Author SHA1 Message Date
Mysfit
e0f8f6a23f introduce overrideable bool instead of copying event logic entirely 2021-01-22 12:09:40 -05:00
Dan Balasescu
26779a9403
Merge pull request #11567 from peppy/fix-chat-local-echo-effect
Fix local echo messages remaining permanently dimmed when chatting via multiplayer
2021-01-22 21:58:55 +09:00
Dean Herbert
b44bd8c4ee Remove unused using statement 2021-01-22 18:03:33 +09:00
Dean Herbert
a9c8f9bd4a Fix a potential crash when exiting the editor before a new beatmap is added to the database 2021-01-22 17:47:38 +09:00
Dean Herbert
a5f7ca485b Fix unintended xmldoc tag edit 2021-01-22 16:53:31 +09:00
Dean Herbert
bfabb1fdea Change offset value to 10% 2021-01-22 16:50:22 +09:00
Dean Herbert
fca6b15d2f Fix local echo messages remaining permanently dimmed when chatting via multiplayer 2021-01-22 16:05:45 +09:00
Dean Herbert
65b7075984 Limit the effect of parallax when outside the bounds of the ParallaxContainer
This fixes the visual issues that still remain when mouse confining
fails. I think it also feels more correct in general.
2021-01-22 15:43:19 +09:00
Mysfit
5b1bdfbdc5 Use callback method override 2021-01-21 20:06:24 -05:00
Mysfit
b53ad50cd4 Remove redundant variable 2021-01-21 18:00:37 -05:00
Mysfit
07ec0c0e0b Updated DrawableStoryboardSample to use GetBoundCopy() 2021-01-21 17:46:47 -05:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
Andrei Zavatski
2eba2a9abf Rename FriendsButton to FollowersButton 2021-01-21 23:40:23 +03:00
Andrei Zavatski
c631354b57 Rename property 2021-01-21 23:39:19 +03:00
Andrei Zavatski
4555b9ff70 Make ProfileHeaderButton height defined 2021-01-21 22:56:12 +03:00
Andrei Zavatski
e87197c7fc Adjust text size 2021-01-21 22:48:31 +03:00
Andrei Zavatski
343166f158 Make CreateIcon a property 2021-01-21 22:47:44 +03:00
Andrei Zavatski
a7c22ebe88 Implement MappingSubscribersButton component 2021-01-21 22:02:54 +03:00
Andrei Zavatski
966440f109 Add MappingFollowerCount field to User 2021-01-21 22:02:19 +03:00
Andrei Zavatski
2aa1df9ea4 Implement ProfileHeaderStatisticsButton component 2021-01-21 21:38:52 +03:00
Andrei Zavatski
05d3914fee Rename friends tooltip to followers 2021-01-21 21:26:33 +03:00
Dan Balasescu
0fa0e70bff
Merge branch 'master' into leave-channel-on-exiting-multiplayer 2021-01-21 19:04:33 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption 2021-01-21 17:46:18 +09:00
Dan Balasescu
9eb74e86ed
Apply comment suggestion
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
Dean Herbert
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Dean Herbert
8853ac04d9 Rename some variable and add xmldoc for scroll centre position 2021-01-21 15:08:36 +09:00
Dean Herbert
c650cbd2a7 Rename variable to something slightly better 2021-01-21 15:01:23 +09:00
Dean Herbert
9daf29fedc Extract out commonly used variables 2021-01-21 15:01:23 +09:00
Dean Herbert
a85f952a38 Inline single use function 2021-01-21 15:01:23 +09:00
Dean Herbert
e5eec27e95 Simplify selected section resolution 2021-01-21 15:01:23 +09:00
Dean Herbert
6d167b7865 Remove the need to store the smallest section 2021-01-21 14:40:55 +09:00
Dean Herbert
555abcdc36 Replace nan usage with nullable float 2021-01-21 14:31:31 +09:00
Dean Herbert
8f9089d1ae Move constant to a better place 2021-01-21 14:30:22 +09:00
Dean Herbert
0fcf61d352 Replace null check with assert 2021-01-21 14:29:49 +09:00
Dean Herbert
a6516e3be5 Merge branch 'master' into scroll-to-20 2021-01-21 14:28:17 +09:00
Dean Herbert
7c4a072568 Merge branch 'master' into scroll-to-20 2021-01-21 13:48:26 +09:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor 2021-01-21 12:38:34 +09:00
Bartłomiej Dach
1d9aaac2c2 Fix HOC not propagating DHO results applied on kill
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.

As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.

This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.

To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
Dan Balasescu
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
Dan Balasescu
95f52ae054
Merge pull request #11536 from rednir/sort-skins-alphabetically
Sort SkinSection in alphabetical order
2021-01-20 21:49:31 +09:00
Dan Balasescu
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
Dan Balasescu
12f2067357
Merge branch 'master' into sort-skins-alphabetically 2021-01-20 21:15:16 +09:00
smoogipoo
eb85efcea2 Add check to playlists too 2021-01-20 20:59:28 +09:00
Dan Balasescu
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix 2021-01-20 20:53:33 +09:00
Andrei Zavatski
2ca3ccad06 Move all the content to BeatmapSetHeaderContent drawable 2021-01-20 04:56:46 +03:00
Andrei Zavatski
94fee3800d Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmapset-refactor 2021-01-20 04:32:56 +03:00
Dean Herbert
2fabfe54a0
Merge pull request #11546 from bdach/mark-test-as-abstract
Mark legacy beatmap skin colour test as abstract
2021-01-20 10:03:40 +09:00
Bartłomiej Dach
82e5a5bf6f Mark legacy beatmap skin colour test as abstract 2021-01-19 23:10:15 +01:00
Bartłomiej Dach
3b49b7461e Schedule entire operation for safety
Also removes a redundant list copy.
2021-01-19 19:35:53 +01:00
Bartłomiej Dach
78e590d25d Refactor skin sorting method
* Rename to `sortUserSkins` to convey meaning better.
* Sort in-place instead of slicing the list.
* Change to `void` to avoid misleading users that the method returns
  a new list instance.
* Fix typo in comment.
2021-01-19 18:36:42 +01:00
Bartłomiej Dach
b00c6a1d60 Make first non-default skin index a property
The previous code was very brittle - it was not always updating
properly, and seems to have worked either by a carefully crafted set of
circumstances, or just plain coincidence.

Having this be a get-only property avoids potential error in the future
caused by not updating the index properly, at the expense of an added
linear lookup.
2021-01-19 18:31:37 +01:00
rednir
206a0b8bac Fix firstNonDefault staying as -1 2021-01-19 16:55:50 +00:00
rednir
a880b8d21d Satisfy AppVeyor 2021-01-19 16:11:16 +00:00
Mysfit
052e9eef02 Added inline comments 2021-01-19 09:16:39 -05:00
rednir
b265d2dab4 Remove another whitespace 2021-01-19 14:16:22 +00:00
rednir
1d4c813ff6 Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically 2021-01-19 14:03:31 +00:00
rednir
31e61326e1 Only user skins are sorted 2021-01-19 14:00:17 +00:00
Mysfit
33677f5770 Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden. 2021-01-19 08:52:43 -05:00
Mysfit
6d1d488831 Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
This reverts commit cbfb999c28.
2021-01-19 08:24:14 -05:00
Mysfit
9b7187e3c8 Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
This reverts commit 3a7608275d.
2021-01-19 08:23:31 -05:00
rednir
f1894a8bac fixed itemUpdated() 2021-01-19 12:17:56 +00:00
Mysfit
3a7608275d Use fades instead of event listening. Fixed same issue in the playlist room creation. 2021-01-19 00:35:56 -05:00
Andrei Zavatski
f0add0a7cf Make BeatmapSetOverlay use OverlayHeader 2021-01-19 01:34:37 +03:00
Mysfit
cbfb999c28 Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action. 2021-01-18 17:13:24 -05:00
Bartłomiej Dach
b35d224efb
Merge branch 'master' into less-black-confirm-to-exit 2021-01-18 23:03:24 +01:00
Mysfit
5233a0449a Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created. 2021-01-18 16:08:06 -05:00
rednir
0b65c0cd25 Remove whitespace 2021-01-18 20:17:42 +00:00
rednir
da89426a3b Merge branch 'master' of https://github.com/ppy/osu into sort-skins-alphabetically 2021-01-18 20:09:15 +00:00
rednir
7476cb3047 Sort SkinSection in alphabetical order 2021-01-18 19:51:42 +00:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Dean Herbert
ced7a36788 Update namespaces 2021-01-18 21:24:10 +09:00
Dean Herbert
12443e39ae Update framework 2021-01-18 19:16:32 +09:00
Dean Herbert
707d5346c9 Merge branch 'master' into fix-spinner-spinning-weirdness 2021-01-18 18:26:44 +09:00
Dean Herbert
0560eb4120 Reduce final fill alpha of main menu confirm-to-exit 2021-01-18 18:22:21 +09:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Dean Herbert
94fee8c31d Avoid doing a config lookup if initial conditional fails 2021-01-18 16:13:58 +09:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting 2021-01-18 16:07:46 +09:00
Salman Ahmed
585aa87c53 Fix playlist item download button never shown back after hiding 2021-01-17 19:17:14 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5278cad393 Reword setting to make more sense 2021-01-17 22:42:48 +09:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792 Use task completion source for room join flow
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.

Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.

Closes #11385.
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Bartłomiej Dach
816cc7a59b Adjust explicit label spacing on beatmap set overlay 2021-01-17 00:35:23 +01:00
Bartłomiej Dach
dee46d7ba2 Use GroupBy() instead 2021-01-16 23:42:28 +01:00
Bartłomiej Dach
bb0d289993 Split variable for readability 2021-01-16 23:24:28 +01:00
Bartłomiej Dach
1d7be6a604 Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
Bartłomiej Dach
c80e9c08fd
Merge branch 'master' into net5.0 2021-01-16 16:07:44 +01:00
Mysfit
a3535f4b79 Further simplified beatmap colouring tests. 2021-01-16 02:09:35 -05:00
Mysfit
112967c1e8 Created base class for testing beatmap colours. 2021-01-15 23:46:46 -05:00
Bartłomiej Dach
d9b671667b Merge branch 'master' into fix-judgement-animation-conditional 2021-01-15 22:10:17 +01:00
Bartłomiej Dach
3c1a86d11d Trim braces for consistency 2021-01-15 22:04:45 +01:00
Dean Herbert
d6e6b4bbee Revert forced cloning of ControlPointInfo
This reverts commit 3c3e860dbc.

Closes https://github.com/ppy/osu/issues/11491.
2021-01-15 17:34:59 +09:00
Dean Herbert
8a6857f151 Add support for playing a SkinnableSample without restarting it 2021-01-15 17:16:12 +09:00
Dean Herbert
b5e784ed42 Fix possibility of crash when selecting a random skin during skin import 2021-01-15 16:34:28 +09:00
Dean Herbert
831c06a3c7 Expose and consume boolean covering whether an ongoing smooth seek is running 2021-01-15 16:14:38 +09:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Dean Herbert
ed78be825f Fix editor timeline not snapping on non-precise wheel scroll
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
Dean Herbert
c3049f431a
Merge branch 'master' into net5.0 2021-01-15 15:23:41 +09:00
Dean Herbert
2b578e97e5 Fix deadlock scenario when calculating fallback difficulty
The previous code would run a calcaulation for the beatmap's own ruleset
if the current one failed. While this does make sense, with the current
way we use this component (and the implementation flow) it is quite unsafe.

The to the call on `.Result` in the `catch` block, this would 100%
deadlock due to the thread concurrency of the `ThreadedTaskScheduler`
being 1. Even if the nested run could be run inline (it should be), the
task scheduler won't even get to the point of checking whether this is
feasible due to it being saturated by the already running task.

I'm not sure if we still need this fallback lookup logic. After removing
it, it's feasible that 0 stars will be returned during the scenario that
previously caused a deadlock, but I don't necessarily think this is
incorrect. There may be another reason for this needing to exist which
I'm not aware of (diffcalc?) but if that's the case we may want to move
the try-catch handling to the point of usage.

To reproduce the deadlock scenario with 100% success (the repro
instructions in the linked issue aren't that simple and require some
patience and good timing), the main portion of the lookup can be changed
to randomly trigger a nested lookup:

```
if (RNG.NextSingle() > 0.5f)
    return GetAsync(new
DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset,
key.OrderedMods)).Result;
else
    return new StarDifficulty(attributes);
```

After switching beatmap once or twice, pausing debug and viewing the
state of threads should show exactly what is going on.
2021-01-15 15:19:12 +09:00
Dean Herbert
ede5abdba4 Fix unstable multiplayer room ordering when selection is made 2021-01-15 15:19:12 +09:00
Dean Herbert
b8c85ef017 Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-15 15:19:12 +09:00
Dean Herbert
e0a4a666c8 Remove unnecessary workaround (mentioned package is pinned by SignalR to a working version) 2021-01-15 15:01:16 +09:00
Dean Herbert
f42a6270bb Update framework (again) for native libs fix 2021-01-15 14:57:01 +09:00
Dean Herbert
86f66727de Update KeyBinding usages in line with interface changes 2021-01-15 14:57:01 +09:00
Dean Herbert
ebbc32adfa Change conditional used to decide legacy judgement animation to match stable
In stable, the type of legacy judgement to show is based on the presence
of particle textures in the skin. We were using the skin version
instead, which turns out to be incorrect and not what some user skins
expect.

Closes #11078.
2021-01-15 14:51:27 +09:00
Dan Balasescu
40f020c683
Merge pull request #11494 from peppy/fix-beatmap-carousel-incorrect-sample
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:47:00 +09:00
Dean Herbert
0a65ae8f1e Fix the beatmap carousel playing the difficulty change sample on beatmap change 2021-01-15 14:07:24 +09:00
Mysfit
0c01a3a685 Found a better solution than TValue type checking for additional beatmap colour settings. Added unit tests for Catch Beatmap Skin settings. 2021-01-14 23:30:24 -05:00
Dean Herbert
4cccde9007 Update framework 2021-01-15 13:20:46 +09:00
Salman Ahmed
dc8e38cf4d Remove pointless inline comment 2021-01-15 07:20:13 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
Mysfit
99e43c77c2 Simplified colour config checks in SkinProvidingContainer.cs 2021-01-14 16:53:55 -05:00
Dan Balasescu
3e8732a59f
Merge branch 'master' into fix-participants-list 2021-01-14 21:30:53 +09:00
Dan Balasescu
063acefd5c
Merge branch 'master' into fix-difficulty-calculation-deadlock 2021-01-14 20:32:43 +09:00
Roman Kapustin
0ea4e221b2 Merge branch 'master' into net5.0 2021-01-14 14:02:51 +03:00
Dean Herbert
862cb1412c
Merge pull request #11410 from frenzibyte/user-beatmap-downloading-states
Add change state methods for multiplayer user beatmap availability
2021-01-14 18:42:26 +09:00
Dean Herbert
8a0b975d71 Fix deadlock scenario when calculating fallback difficulty
The previous code would run a calcaulation for the beatmap's own ruleset
if the current one failed. While this does make sense, with the current
way we use this component (and the implementation flow) it is quite unsafe.

The to the call on `.Result` in the `catch` block, this would 100%
deadlock due to the thread concurrency of the `ThreadedTaskScheduler`
being 1. Even if the nested run could be run inline (it should be), the
task scheduler won't even get to the point of checking whether this is
feasible due to it being saturated by the already running task.

I'm not sure if we still need this fallback lookup logic. After removing
it, it's feasible that 0 stars will be returned during the scenario that
previously caused a deadlock, but I don't necessarily think this is
incorrect. There may be another reason for this needing to exist which
I'm not aware of (diffcalc?) but if that's the case we may want to move
the try-catch handling to the point of usage.

To reproduce the deadlock scenario with 100% success (the repro
instructions in the linked issue aren't that simple and require some
patience and good timing), the main portion of the lookup can be changed
to randomly trigger a nested lookup:

```
if (RNG.NextSingle() > 0.5f)
    return GetAsync(new
DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset,
key.OrderedMods)).Result;
else
    return new StarDifficulty(attributes);
```

After switching beatmap once or twice, pausing debug and viewing the
state of threads should show exactly what is going on.
2021-01-14 18:25:34 +09:00
Dean Herbert
6eca8eac65
Merge pull request #11479 from smoogipoo/fix-judgement-1-frame-issue
Fix default judgement text mispositioned for one frame
2021-01-14 13:14:50 +09:00
smoogipoo
d5878db615 Fix default judgement text mispositioned for one frame 2021-01-14 12:33:33 +09:00
Salman Ahmed
6281c1086a Space out explicit marker in beatmap overlay 2021-01-14 05:41:09 +03:00
Salman Ahmed
abf718242b Make explicit marker font semi-bold 2021-01-14 05:40:43 +03:00
Jesse Myers
562634dfd2
Improve naming around the config lookup with fallback private method.
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-13 16:49:14 -05:00
Mysfit
8b95817f7a Moved SkinProvidingContainer bindable fetching to common method. Replaced redundant test boolean declarations with inline values. 2021-01-13 16:05:46 -05:00
Salman Ahmed
95acc457aa Fix stupid mistake
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states 2021-01-13 22:31:31 +03:00
Mysfit
1248d39d7e Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call. 2021-01-13 13:07:07 -05:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Salman Ahmed
43daa7c7c0 Use Colour2 of orange theme for explicit pill 2021-01-13 17:07:42 +03:00
Salman Ahmed
e275dd02e0 Create static colour properties for now 2021-01-13 17:07:11 +03:00
Salman Ahmed
9d59d784f8 Add Colour{1-4} properties to OverlayColourProvider 2021-01-13 17:06:44 +03:00
Salman Ahmed
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
Salman Ahmed
f827c62081 Add empty online info to test beatmap
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
Salman Ahmed
1502b07ea8 Add explicit pill to playlist items 2021-01-13 12:27:15 +03:00
Salman Ahmed
78631323ba Add explicit pill to beatmap overlay 2021-01-13 12:13:14 +03:00
Salman Ahmed
f6637eec36 Add explicit pill to beatmap panels 2021-01-13 12:13:14 +03:00
Salman Ahmed
ee6baeb57e Add "explicit" marker pill 2021-01-13 12:13:14 +03:00
Salman Ahmed
e8daea91d2 Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
Mysfit
7bfb5954a8 Fix whitespace formatting. 2021-01-13 00:25:54 -05:00
Mysfit
5f10bcce02 Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
Bartłomiej Dach
2d3cacca11 Fix non-hosts crashing on load requested
`onLoadRequested()` always released the `readyClickOperation` ongoing
operation, without checking whether it actually needs to/should (it
should only do so if the action initiating the operation was starting
the game by the host). This would crash all other consumers, who already
released the operation when their ready-up operation completed server
side.

To resolve, relax the constraint such that the operation can be ended
multiple times in any order. At the end of the day the thing that
matters is that the operation is done and the ready button is unblocked.
2021-01-13 00:58:53 +01:00
Dean Herbert
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Dean Herbert
b51b07c3a9 Fix unstable multiplayer room ordering when selection is made 2021-01-12 18:05:29 +09:00
smoogipoo
9a22df2b88 Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Dean Herbert
422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Salman Ahmed
24c1839739 Add global web setting for allowing explicit content 2021-01-12 11:10:25 +03:00
Salman Ahmed
249be461d5 Add "explicit maps" search filter control 2021-01-12 11:09:55 +03:00
Bartłomiej Dach
0d5fbb15ac Fix up code comments
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377 Update code in-line with decided direction 2021-01-11 20:52:24 +03:00