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mirror of https://github.com/ppy/osu.git synced 2024-11-18 09:32:53 +08:00
Commit Graph

69 Commits

Author SHA1 Message Date
Dean Herbert
95a497e9df Remove unused interface class for simplicity 2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2 Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa Setup basics to allow extracting serializable content from skinnable Drawables 2021-05-11 18:39:14 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
8282f38eb7 Fix volume controls not supporting key repeat 2021-04-14 13:11:24 +09:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Dean Herbert
a30aecbafe Comment and add xmldoc 2021-01-27 20:01:21 +09:00
Dean Herbert
fcfb0d52c2 Proposal to use extension method instead of TaskChain class 2021-01-27 19:50:16 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
Bartłomiej Dach
2d279350ad Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.

To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
1864da00e6 Add extension method to handle cases of fire-and-forget async usage 2020-12-23 17:10:02 +09:00
Dean Herbert
1386c9fe66 Standardise time display formats across the editor 2020-09-30 12:45:43 +09:00
Dean Herbert
facde2c8e1 Remove unnecessary generic specification on cursor 2020-05-14 16:01:07 +09:00
「空白」
43450b5485 Resolve remaining InspectCode issues
> CI should now pass build test
2020-05-14 01:57:03 +09:00
「空白」
1ac9c7c15a Add license header to WebRequestExtensions 2020-05-14 00:04:31 +09:00
「空白」
5962dedd35 Reimplement cursor as part of WebRequest extensions
> Added WebRequestExtensions
> Moved Cursor request logic from SearchBeatmapSetsRequest
2020-05-13 05:04:39 +09:00
smoogipoo
b1268a73f1 Add keybinding repeat extension method 2020-04-03 18:15:24 +09:00