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h1or4dme8
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osu-lazer
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46,036
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793
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2c1941eec610801eee2ec53a88adfead4ac4bdfd
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15 Commits
Approximate amount of effective misses using combo
StanR
·
2021-10-13 20:04:34 +03:00
205d95e8c6
add drain rate term
apollo-dw
·
2021-09-24 15:02:19 +01:00
70119d3a43
Rename FlashlightStrain to FlashlightRating
MBmasher
·
2021-09-14 10:34:21 +10:00
c4fbae136a
Add Flashlight skill
MBmasher
·
2021-08-08 23:56:03 +10:00
acdd08c966
Refactor DifficultyAttributes to use auto properties over public fields
Samuel Cattini-Schultz
·
2021-06-08 19:43:59 +10:00
f1bef989b7
Port StanR's dynamic SO pp changes
smoogipoo
·
2020-12-08 22:09:48 +09:00
168ba62500
Rename HitCirclesCount -> HitCircleCount.
Lucas A
·
2020-10-03 16:52:33 +02:00
27cc6c5046
Calculate hit circle count in OsuPerformanceCalculator.
Lucas A
·
2020-10-02 19:34:41 +02:00
cb2f695fdd
Move MaxCombo to base DifficultyAttributes
smoogipoo
·
2020-08-28 19:16:20 +09:00
1c1afa1c96
Fix post-merge errors
smoogipoo
·
2019-02-19 14:34:02 +09:00
ade5763160
Implement new difficulty calculator for Rulesets.Osu
smoogipoo
·
2019-02-18 14:58:03 +09:00
fd70269021
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
Move osu! difficulty attributes to OsuDifficultyCalculator
smoogipoo
·
2018-06-14 16:27:05 +09:00
41abd5990c
No need to use properties
smoogipoo
·
2018-06-14 16:13:21 +09:00
af218b3d8d
Adjust OsuDifficultyCalculator in-line with changes
smoogipoo
·
2018-06-14 15:45:16 +09:00
47fc18d7c4