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Commit Graph

56 Commits

Author SHA1 Message Date
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing 2024-01-18 20:06:53 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence 2024-01-18 14:17:19 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset to focus on what matters
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009

This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
d379e553da
Fix back-to-front logging 2023-10-31 14:31:26 +09:00
Bartłomiej Dach
4fc7d37a1b
Fix wonky log message 2023-02-01 22:58:11 +01:00
Dean Herbert
34a6106170 Add more logging in TestScenePause to better understand test failures 2023-02-02 01:01:32 +09:00
Joseph Madamba
974a8d520c Add basic toggle pause tests 2023-01-10 15:51:22 -08:00
Joseph Madamba
404d34f592 Refactor pause test to actually use quick exit action keybinding 2023-01-10 15:43:50 -08:00
Joseph Madamba
51dbe2c3a3 Refactor pause test to actually use back action keybinding 2023-01-10 15:43:06 -08:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Dean Herbert
062a6fcc18 Fix failing large offset test
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).

The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dean Herbert
ad5ef52922 Add test coverage of resuming after pause not skipping forward in time 2022-08-29 19:02:01 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
d310886c26 Add test coverage of IsPlaying state during fail and pause 2022-04-26 12:09:18 +09:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dan Balasescu
781cb9f18d Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
Dean Herbert
45caeb84d3 Fix incorrect type specification when restoring bindable value 2021-09-17 16:28:47 +09:00
Dean Herbert
2c071a4d22 Add test coverage of pausing with a large audio offset 2021-09-17 15:43:38 +09:00
Dean Herbert
d2ec151c67 Add failing test for pausing when pause support is disabled 2021-02-20 14:20:13 +09:00
Dean Herbert
52ebe34347 Update TestScenePause exit from fail test to actually fail 2021-02-19 17:26:26 +09:00
Dean Herbert
f664fca0dd Tidy up tests (and remove duplicate with new call logic) 2021-02-15 16:11:17 +09:00
Dean Herbert
4f264758a4 Add test coverage of pause from resume overlay 2021-02-15 15:57:36 +09:00
Dean Herbert
25f5120fdf Add failing test coverage of user pausing or quick exiting during cooldown 2021-02-15 14:36:17 +09:00
Dean Herbert
a4dc544235 Refactor some shared code in TestScenePause 2021-02-15 14:24:08 +09:00
Dean Herbert
94f35825dd Update test to cover changed exit/pause logic
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Joehu
ef3c918a3c Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
Dean Herbert
56c8e4dacf Fix failing tests 2020-09-29 14:25:39 +09:00
Dean Herbert
77143952a9 Add test coverage 2020-07-17 19:17:48 +09:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
Dean Herbert
9746e24d1e Rename abstract TestScene 2020-06-12 19:40:54 +09:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
Dean Herbert
5200633f9f Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
Dean Herbert
5f48affcba Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
6c8f325063 Add failing test 2019-12-11 15:46:07 +09:00
Dean Herbert
5b8ca8f84a Remove test ignore rules 2019-12-05 01:17:11 +09:00
Dean Herbert
9ac0ac0944
Merge branch 'master' into fix-pause-testcase 2019-12-05 01:00:27 +09:00
Dean Herbert
e7ef919b0b Ignore another failing test 2019-11-29 01:47:52 +09:00
Dean Herbert
1c4063677d Ignore test temporarily 2019-11-29 00:45:35 +09:00
smoogipoo
f504370867 Make player block exit if pausable 2019-11-28 15:58:26 +09:00
Dean Herbert
1f40641d05 Add failing test 2019-11-06 10:32:09 +09:00
nwabear
9e2e87c8d1 added visual tests
added small commenting
added xmldoc for CancelResume();
2019-10-26 14:29:52 -05:00
Dean Herbert
626f7388c8 Add tests for quick retry and quick exit scenarios 2019-10-04 12:23:01 +08:00
Dean Herbert
e646b2677c Add test coverage 2019-10-04 11:25:23 +08:00
Joehu
ff56453f1a Fix test regressions 2019-10-02 12:07:07 -07:00
smoogipoo
cf2f841b4d Fix player not correctly exiting after an unpause 2019-09-13 15:42:58 +09:00
Dean Herbert
c04f14a1e3 Remove unused using statement 2019-06-26 00:23:39 +09:00