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Commit Graph

17 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
f65d2db77f Remove "V2" suffix from ChatOverlay components 2022-05-30 17:54:09 +09:00
Jai Sharma
58d39734d0 Integrate ChatOverlayV2 into main game 2022-05-23 21:02:47 +01:00
KyeKiller
1234d0fa04 Applied all tooltips to the right 2021-01-04 22:01:12 +00:00
Dean Herbert
dceae21bbf Centralise fetching of overlay component titles and textures 2020-09-03 16:34:58 +09:00
Joehu
7bcb68ffac Handle overlay toggling with toolbar buttons instead 2020-08-06 01:17:24 -07:00
Dean Herbert
bf1bb32674 Add missing toolbar tooltips for right-hand icons 2020-08-05 19:09:55 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
dff082ed94 Make toolbar testable and add the most basic of visual tests 2017-12-26 01:12:46 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Huo Yaoyuan
ced2332d20 Handle overlay in ToolbarOverlayToggleButton. 2017-05-08 19:37:41 +08:00
Dean Herbert
093abd6872
Add chat toggle button. 2017-04-19 19:54:03 +09:00