TouchDisableGameplayTaps
Fix various new rider EAP inspections
IScrollingInfo
HitObjectComposer
ModSettingChangeTracker
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
OsuIcon.ModBg
VisualisationMethod
new
GameplaySampleTriggerSource
IGameplayClock
The implementation of this requires a bit of a special case for 0, so makes sense to implement in a central place.
Playfield
I'm open to an alternative. Name it.
HitObjectLifetimeEntry
DrumSampleTriggerSource
ClicksPerSecondCalculator
ClicksPerSecondController
InputCountController
Attach
I've made the flow match `ClicksPerSecondCalculator` as close as possible. Hopefully this reads better.
{KeyCounter -> InputCount}Controller
IHasRecordingHandler.Recorder
RulesetInputManager
As discussed, this would bring more problems that anything. Refs: 4c39708, f83a4f4
4c39708
f83a4f4
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object