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Commit Graph

269 Commits

Author SHA1 Message Date
ekrctb
e82ca66d3e Fix depth of dropped objects 2020-12-04 10:21:54 +09:00
ekrctb
3de46d0a3b Fix & clarify catcher tests 2020-12-04 10:14:00 +09:00
ekrctb
1d669cf65e Add more TestSceneCatcher tests
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
  Now it is linear time.
2020-12-03 16:44:36 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
dependabot-preview[bot]
5772a0811c
Bump Microsoft.NET.Test.Sdk from 16.7.1 to 16.8.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.7.1 to 16.8.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.1...v16.8.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-02 00:56:09 +00:00
smoogipoo
2840405112 Volume should be 0 by default 2020-12-01 18:14:14 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
ekrctb
604619ba47 Generalize legacy skin player test. 2020-12-01 09:49:04 +09:00
ekrctb
4f17e3520e Use Cached attribute 2020-12-01 09:38:19 +09:00
ekrctb
b5e43144a9 Add a Player test scene that uses a legacy skin 2020-11-30 19:56:50 +09:00
ekrctb
9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2 Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
ekrctb
05aaa377e7 Don't use CreateDrawableRepresentation in CatcherArea 2020-11-30 19:02:49 +09:00
ekrctb
7986d7802d Use ApplyDefaults in TestSceneFruitObjects. 2020-11-30 12:58:14 +09:00
ekrctb
7ce752391d Make TestSceneFruitObjects show correct color 2020-11-27 12:02:07 +09:00
ekrctb
de471a7e84 Add test for dynamically changing catch fruits 2020-11-27 11:42:14 +09:00
ekrctb
5e36fb322a Move fruit visual logic from CHO to DrawableFruit 2020-11-27 11:08:32 +09:00
ekrctb
047a02b863
Merge branch 'master' into palpable-catch-hit-object 2020-11-26 14:35:27 +09:00
ekrctb
9131546876 Workaround TestSceneCatchModRelax failure 2020-11-26 13:04:19 +09:00
ekrctb
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
ekrctb
c360533e4c Simplify code of TestSceneFruitObjects 2020-11-17 23:40:30 +09:00
ekrctb
eebce1f914 Fix TestSceneFruitObjects 2020-11-17 18:13:32 +09:00
ekrctb
a53b5ef8b9 Remove --no-restore from VSCode build tasks 2020-11-16 19:22:08 +09:00
Bartłomiej Dach
f9fa7c86ea Cover mapping fully for catch mods 2020-11-15 14:53:25 +01:00
Bartłomiej Dach
9899687bfe Rename existing method to allow for new one 2020-11-15 14:17:41 +01:00
kamp
ceb17764b1 Also replace / with - for args in other task.jsons 2020-11-07 01:09:21 +01:00
Dean Herbert
a50ca0a1ed Fix osu!catch test failures due to trying to retrieve container too early 2020-10-19 20:00:17 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
4ef7ab2872 Fix tests 2020-09-29 16:33:38 +09:00
Salman Ahmed
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Dan Balasescu
0761aab42f
Merge branch 'master' into catch-combo-counter 2020-09-15 17:20:31 +09:00
Bartłomiej Dach
fcf3a1d13c Encapsulate combo display better 2020-09-12 22:40:34 +02:00
smoogipoo
679dc34aa4 Add test timeouts 2020-09-07 17:18:54 +09:00
dependabot-preview[bot]
66c0d12da6
Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.7.0 to 16.7.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.0...v16.7.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-01 17:19:46 +00:00
Salman Ahmed
a0a4501008 Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
Dean Herbert
997ea2f27e
Merge pull request #9932 from smoogipoo/hyperdash-full-catch-width
Use full catcher width for hyperdash calculation
2020-08-24 16:44:35 +09:00
Dean Herbert
c03cc754e3 Move event attaching to ensure reporting is done at a high enough rate 2020-08-24 11:38:03 +09:00
Bartłomiej Dach
3d68f30467 Fix code style issues 2020-08-23 21:52:50 +02:00
Orosfai I. Zsolt
a8a7d9af29 Add testcase to osu!catch relax mod 2020-08-23 21:35:15 +02:00
Bartłomiej Dach
68a043a070 Add test case covering regression 2020-08-23 18:04:57 +02:00
Dean Herbert
d274652b3a Fix failures if test ran too fast 2020-08-24 00:13:26 +09:00
Dean Herbert
2dce850f5b Rewrite hyperdash test to not rely on timing 2020-08-23 23:11:56 +09:00
Salman Ahmed
cf6b34db1e Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-08-22 13:07:28 +03:00
smoogipoo
855b5ba4ed Merge branch 'master' into add-droplet-hypers 2020-08-21 13:09:16 +09:00
Dean Herbert
f0ba587515
Merge branch 'master' into fix-catch-double-sample 2020-08-21 12:38:29 +09:00
smoogipoo
dd1f2db175 Use startTime in test 2020-08-21 12:30:33 +09:00
smoogipoo
f956c9fe37 Clobber in a gameplay test 2020-08-21 02:01:29 +09:00
Bartłomiej Dach
35ff25940b Add sample playback to juice stream test scene 2020-08-20 18:16:32 +02:00