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Commit Graph

49 Commits

Author SHA1 Message Date
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Bartłomiej Dach
e4e8390a8a
Update ScreenEntry colour usage to update correctly on language change 2021-11-02 21:42:03 +01:00
Bartłomiej Dach
6f863ca204
Adjust game-side text flow containers to part-based model 2021-10-29 06:34:08 +02:00
Dean Herbert
5aaafce597 Make AuthenticateWithLogin throw instead of return a bool success status 2021-10-04 15:40:00 +09:00
Dean Herbert
3c201fb8e7 Standardise canBeNull specification 2021-05-20 13:20:35 +09:00
Joseph Madamba
3da2cdfd05 Fix nullref in test 2021-05-19 14:06:21 -07:00
Joseph Madamba
4cc573690e Move OsuGame out of load method 2021-05-18 14:32:56 -07:00
Joseph Madamba
bde7f88eb3 Don't show warning screen when registering on dev server 2021-05-18 14:23:22 -07:00
Bartłomiej Dach
2b253f6d01 Remove now-unused fields & locals 2021-01-05 22:56:53 +01:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Bartłomiej Dach
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
Dean Herbert
288470c313 Remove exo specification completely 2020-03-13 13:43:48 +09:00
Dean Herbert
623b78d675 Combine all loading animation implementations 2020-02-21 15:32:46 +09:00
Dean Herbert
3380dbbd71 Improve visual appearance of ProcessingOverlay 2020-02-20 19:49:22 +09:00
recapitalverb
c46d828716 Preserve permitNulls 2020-02-14 20:59:51 +07:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert
a756d5d95d Fix new account registration attempting to login with email 2020-01-04 14:52:07 +09:00
Joehu
7b7a87afa8 Put back mobile conditional 2019-10-22 19:51:29 -07:00
Joehu
8154cc1b16 Fix registration textboxes always focusing after pressing escape 2019-10-22 14:40:56 -07:00
Dean Herbert
6b0976ff1e Remove a weird unicode charcter from file 2019-10-18 16:55:42 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
f0114d776d Use interface to access API
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
8853f7ad76 Explicitly set exo typeface in a few places 2019-02-21 19:26:02 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dan Balasescu
b85e119bae
Merge branch 'master' into reg-screen-focus-fix 2019-01-31 21:08:12 +09:00
smoogipoo
91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
Dean Herbert
23d0399e51 Allow deselection of textboxes on registration screen on mobile devices 2019-01-29 17:23:23 +09:00
smoogipoo
8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
0757beb3b8 Test for null before loading 2018-12-22 17:54:08 +09:00
Dean Herbert
13cabac386 Update in line with framework changes 2018-12-14 19:56:21 +09:00
Dean Herbert
b0e2b56e85 Don't show warning screen if no previous account is detected 2018-12-06 16:54:08 +09:00
Dean Herbert
de8c5a6df0 Block input and show loading when submitting registration 2018-12-06 16:29:41 +09:00
Dean Herbert
09f985c721 Add warning lines 2018-12-06 15:49:06 +09:00
Dean Herbert
d5de5d1cb7 Fix textbox focus issues 2018-12-06 14:57:00 +09:00
Dean Herbert
cc3ccc4c40 Affix logo in place better 2018-12-06 12:53:35 +09:00
Dean Herbert
88052dcea1 Reset to welcome screen on exiting mid-process 2018-12-06 12:38:11 +09:00
Dean Herbert
d3f5111fa1 Use relative URL 2018-12-06 12:18:21 +09:00
Dean Herbert
e56f4cc8a5 Add remaining steps to registration screen 2018-12-06 11:58:09 +09:00
Dean Herbert
1ca00f6662 Add registration API call and related error handling 2018-12-05 17:13:22 +09:00
Dean Herbert
1a974f64de Initial design for user registration dialog 2018-12-05 12:57:26 +09:00