Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
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Dean Herbert
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16e96888ab
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Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
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Dean Herbert
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7c9d6c9c83
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Initial refactoring of key binding logic
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2017-08-14 20:19:25 +09:00 |
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Dean Herbert
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99458aab48
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Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
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Dean Herbert
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48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
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Dean Herbert
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798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
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Dean Herbert
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1fe273cbc0
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Move GameplayCursor to osu! ruleset and make work with OsuActions
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2017-08-10 18:37:41 +09:00 |
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Dean Herbert
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e9a11ebc9f
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Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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Dean Herbert
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7c0e7ebcd0
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Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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Dean Herbert
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b88f37de45
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Add custom actions for Catch
Reworks input management for rulesets
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2017-08-09 11:50:34 +09:00 |
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smoogipooo
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cae21869d0
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Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
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2017-08-08 17:37:11 +09:00 |
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Dean Herbert
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d3f5de9bf9
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Move to UI namespace
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2017-07-13 15:44:42 +09:00 |
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Thomas Müller
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9d523ea012
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Update framework
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2017-07-12 11:06:13 +09:00 |
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smoogipooo
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67cf64062a
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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
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2017-05-19 16:02:40 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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