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Commit Graph

15 Commits

Author SHA1 Message Date
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
0880e76da8 Mark background dim layer as possibly-null 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444 Make auto-property get-only 2021-01-05 22:56:53 +01:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
0b1ee2e267 Remove unused dispose logic 2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Bartłomiej Dach
58c9e57a68 Fix comment 2020-10-21 17:17:23 +02:00
Dean Herbert
22112e4303 Fix ISourcedFromTouch events being blocked by LoadingLayer 2020-10-21 23:11:51 +09:00
Dean Herbert
8dbcdebd28 Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
Dean Herbert
e7ac37715f Don't handle non-positional input 2020-02-21 16:31:16 +09:00
Dean Herbert
dacbbb5eee Add a maximum size to ensure things don't get out of hand 2020-02-21 16:11:09 +09:00
Dean Herbert
b94f937f7e Fill in missing xmldoc 2020-02-21 15:35:40 +09:00
Dean Herbert
92f6f0207c Rename LoadingAnimation to LoadingSpinner 2020-02-21 15:33:31 +09:00
Dean Herbert
623b78d675 Combine all loading animation implementations 2020-02-21 15:32:46 +09:00