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Commit Graph

135 Commits

Author SHA1 Message Date
Daniel Power
d4731e0830 Fix scale of skin element bounding box 2023-12-21 08:56:39 -03:30
Bartłomiej Dach
f239d03d75
Forcibly change ruleset to correct one before entering gameplay from main menu
Closes #25663 (again).

As it turns out, in some scenarios it can be the case that the current
game-global `Beatmap` is not valid for the current game-global
`Ruleset`. The validity of one and the other in conjunction is only
really validated by the song select screen; elsewhere there is no
guarantee that the global beatmap is playable using the global ruleset.

However, this only comes up in very specific circumstances, namely one:
when trying to autoplay a catch beatmap with osu! ruleset globally
active via the skin editor flow.

`Player` is responsible for retrieving the beatmap to be played. It does
so by invoking the appropriate beatmap converter and asking it if the
beatmap can be converted:

	6d64538d7a/osu.Game/Beatmaps/WorkingBeatmap.cs (L262-L266)

If the code above throws, `Player` actually silently covers for this, by
trying the beatmap's default ruleset instead:

	6d64538d7a/osu.Game/Screens/Play/Player.cs (L529-L536)

However, for the pairing of osu! ruleset and catch beatmap, this fails,
as `OsuBeatmapConverter`'s condition necessary for permitting conversion
is that the objects have a defined position:

	6d64538d7a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs (L25)

which they will do, due to the fact that all catch beatmaps are really
just osu! beatmaps but with conversion steps applied, and thus `Player`
succeeds to load the catch beatmap in osu! ruleset.

In the skin editor scenario, this would lead to the secondary failure
of the skin editor trying to apply `CatchModAutoplay` on top of all
of that, which would fail at the hard-cast of the beatmap
to `CatchBeatmap`.
2023-12-06 10:35:41 +01:00
Dean Herbert
ca991f1f54
Move flags local to EndlessPlayer 2023-12-06 17:18:35 +09:00
Dean Herbert
c5a08a0711
Remove unused using statement 2023-12-04 23:06:08 +09:00
Bartłomiej Dach
5512298d60
Trim unused resolved bindable 2023-12-04 15:01:23 +01:00
Bartłomiej Dach
8754fa40f4
Source autoplay mod from beatmap about to be presented rather than ambient global 2023-12-04 14:42:51 +01:00
Bartłomiej Dach
063694f544
Do not attempt to load gameplay scene if current beatmap is dummy 2023-12-04 14:42:51 +01:00
Bartłomiej Dach
9d39b70e38
Fix endless player not handling load failure 2023-12-04 14:42:51 +01:00
Bartłomiej Dach
055fb5bd8f
Do not set initial activity in skin editor endless player
Seems like an overreach to say that the user is "watching a replay"
there.
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
7e3bb5f8db
Make skin editor overlay dependency nullable to fix tests 2023-11-27 12:09:13 +09:00
Bartłomiej Dach
3f48f4acdf
Remove blank line 2023-11-27 12:06:08 +09:00
Dean Herbert
7153c823e8
Choose a better beatmap if the intro is still playing
Also skip intro time.
2023-11-24 17:47:20 +09:00
Dean Herbert
95229cb336
Show gameplay when loading the skin editor from the main menu 2023-11-24 17:47:20 +09:00
Dean Herbert
9a6857bfad
Merge pull request #25530 from yesseruser/FlagHUD
Fix skin element "PlayerFlag" responding to clicks/hovers
2023-11-23 16:51:09 +09:00
Dean Herbert
191e8c5487
Add note about skin editor reload jank 2023-11-23 16:39:05 +09:00
Bartłomiej Dach
abbcdaa7f7
Fix skin editor crashing when pasting with nothing in clipboard 2023-11-23 09:55:27 +09:00
Dean Herbert
aa749aeb73
Save any unsaved changes in the skin editor when game changes screens
Closes https://github.com/ppy/osu/issues/25494.
2023-11-21 17:49:57 +09:00
Dean Herbert
405ab499e9
Allow context menus to have visible spacers 2023-11-21 14:24:10 +09:00
Bartłomiej Dach
ccfdf1ffd6
Merge pull request #25402 from peppy/skin-size-editing
Add support for adjusting size of skin elements
2023-11-12 07:31:51 +09:00
Dean Herbert
b0aa4a4257
Add "export" item to skin editor menu 2023-11-11 20:34:35 +09:00
Bartłomiej Dach
8d7539ab70
Merge branch 'master' into skin-size-editing 2023-11-11 19:56:09 +09:00
Bartłomiej Dach
2428a97d44
Fix editor not clearing undo history on skin change 2023-11-11 18:49:44 +09:00
Dean Herbert
35e11c7c63
Rename diagonal scale variable and update xmldoc 2023-11-10 17:55:02 +09:00
Dean Herbert
f25489cc7b
Check X/Y sizing available separately to fix weird edge cases 2023-11-10 17:54:43 +09:00
Dean Herbert
175dae49c6
Reset scale per axis 2023-11-10 14:43:51 +09:00
Dean Herbert
fb361a4e0a
Reset size along with scale for relative items 2023-11-10 14:25:55 +09:00
Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size instead of Scale for edge nodes 2023-11-10 14:22:28 +09:00
Dean Herbert
1f0b914251
Add skin editor dropdown items to reset rotation and scale 2023-11-06 16:18:33 +09:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
a200d043be
Merge pull request #24698 from Wleter/skin-editor-closest-anchor
Fix closest anchor for rotated/flipped selections in skin editor
2023-09-04 10:29:05 +02:00
Wleter
fc4069f794 let SelectionBox perform flip with scale handles 2023-09-01 13:01:51 +02:00
Wleter
47160f7744 make getClosestAnchor work with rotated drawable 2023-08-31 20:24:26 +02:00
Wleter
f277909470 maintain rotated selection's centre position 2023-08-30 09:16:16 +02:00
Wleter
ce1bc71567 formatting 2023-08-29 18:41:56 +02:00
Wleter
586ce6e8d3 fix multiple selected 2023-08-29 17:47:42 +02:00
Wleter
d56ab0fe9a change names 2023-08-29 17:25:52 +02:00
Wleter
3c575516ab add correct scaling for 90 degrees rotation 2023-08-29 17:06:23 +02:00
Wleter
07e126241d working negative scaling 2023-08-28 16:41:55 +02:00
Wleter
9f4f81c150 accumulating negative scaling 2023-08-21 19:36:11 +02:00
Wleter
d2798c7a1c don't allow negative scaling 2023-08-20 17:55:19 +02:00
Bartłomiej Dach
dde03b7d46
Merge branch 'master' into playfield-skin-layer 2023-08-03 20:42:15 +02:00
Bartłomiej Dach
d65f08a048
Merge pull request #24427 from peppy/fix-skin-editor-crash-multi-spectator
Fix game crashing when entering skin editor in multiplayer spectator
2023-08-01 18:25:11 +02:00
Dean Herbert
72005bef7c Fix skin editor crashing if the same component is provided twice 2023-07-31 15:10:58 +09:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler a Component 2023-07-30 20:18:33 +02:00
Dean Herbert
5bd06832d0 Fix skin component toolbox not working correctly for ruleset matching
Until now, the only usage of ruleset layers was where there is both a
ruleset specific and non-ruleset-specific layer present. The matching
code was making assumptions about this.

As I tried to add a new playfield layer which breaks this assumption,
non-ruleset-specifc components were not being displayed in the toolbox.
This turned out to be due to a `target` of `null` being provided due to
the weird `getTarget` matching (that happened to *just* do what we
wanted previously due to the equals implementation, but only because
there was a container without the ruleset present in the available
targets).

I've changed this to be a more appropriate lookup method, where the
target for dependency sourcing is provided separately from the ruleset
filter.
2023-07-28 15:50:44 +09:00
Bartłomiej Dach
f8047d6ab6
Migrate skin element rotation handling to SelectionRotationHandler 2023-07-23 20:56:22 +02:00
Bartłomiej Dach
4622255cc7
Move out helper methods to static class 2023-07-23 18:24:20 +02:00
Dean Herbert
cf3949c9e2 Fix double-click handling when cyclic selection is enabled
Removes the limitations of cyclic selection as a result.
2023-07-19 17:21:20 +09:00
Bartłomiej Dach
aea5eb37dc
Remove unused using directive 2023-06-22 20:24:44 +02:00
Dean Herbert
cb0f642ad7 Change skin editor flow to always save on toggle
This also moves the beatmap skin disable toggle to on toggle, in line
with review feedback.

I've decided to always apply the disable, not just on the `Player`
screen. It should be assumed that if a user is in the skin editor they
are never going to need access to this anyway.
2023-06-21 16:14:47 +09:00