Peppy spoke about using a shortcut and/or hashes to determine if the
skin.ini is changed, and if so, then to rename the skin.
In my opinion, hashing and doing numerous comparisons is probably less
efficient than just syncing the SkinInfo's name during the update.
This is an easy solution that does what it needs to.
The intention here is to make things more testable going forward.
Specifically, to remove the "back-door" entrance into `BeatmapCarousel`
where `BeatmapSets` can be set by tests and bypas/block realm retrieval.