* Set speed distance to 0
* Reduce speed & flashlight, remove aim
* Remove speed AR bonus
* cleanup autopilot mod check in `SpeedEvaluator`
* further decrease speed rating for extra hand availability
* Pass all mods to the speed evaluator, zero out distance bonus instead of distance
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Co-authored-by: tsunyoku <mbruhyo@gmail.com>
Co-authored-by: StanR <hi@stanr.info>
- Closes https://github.com/ppy/osu/issues/21189
- Supersedes / closes https://github.com/ppy/osu-framework/pull/5627
- Supersedes / closes https://github.com/ppy/osu/pull/22235
The reason why I opted for a complete rewrite rather than a revival of
that aforementioned pull series is that it always felt quite gross to me
to be pulling framework's audio subsystem into the task of reading ID3
tags, and I also partially don't believe that BASS is *good* at reading
ID3 tags. Meanwhile, we already have another library pulled in that is
*explicitly* intended for reading multimedia metadata, and using it
does not require framework changes. (And it was pulled in explicitly for
use in the editor verify tab as well.)
The hard and dumb part of this diff is hacking the gibson such that
the metadata section on setup screen actually *updates itself*
after the resources section is done doing its thing. After significant
gnashing of teeth I just did the bare minimum to make work by caching
a common parent and exposing an `Action?` on it. If anyone has better
ideas, I'm all ears.
Closes https://github.com/ppy/osu/issues/31290.
Tend to agree that this is a good idea for gameplay test at least. Not
sure about other similar interactions like exiting - I don't think it
matters what's done in those cases, because for exiting timing is in no
way key, so I just applied this locally to gameplay test.