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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-24 17:00:45 +08:00
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Activity
75,266
Commits
4
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796
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
23 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Move
ISamplePlaybackDisabler
to more general namespace
Bartłomiej Dach
·
2022-05-08 10:38:58 +02:00
9ae019eb39
Add failing test
smoogipoo
·
2021-04-20 16:51:00 +09:00
281c2041b2
Merge branch 'master' into non-concurrent-sample-playback
smoogipoo
·
2021-02-12 17:22:15 +09:00
d3f0c0730d
DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
Mysfit
·
2021-01-26 00:36:32 -05:00
3307e8357f
Simplify condition from two to one operand
Bartłomiej Dach
·
2021-01-22 20:35:34 +01:00
b692abd3c2
introduce overrideable bool instead of copying event logic entirely
Mysfit
·
2021-01-22 12:09:40 -05:00
e0f8f6a23f
Use callback method override
Mysfit
·
2021-01-21 20:06:24 -05:00
5b1bdfbdc5
Remove redundant variable
Mysfit
·
2021-01-21 18:00:37 -05:00
b53ad50cd4
Updated DrawableStoryboardSample to use GetBoundCopy()
Mysfit
·
2021-01-21 17:46:47 -05:00
07ec0c0e0b
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
Mysfit
·
2021-01-21 17:10:11 -05:00
b220939650
Initial sample + samplechannel rework
smoogipoo
·
2021-01-19 17:11:40 +09:00
de9d075f94
Add support for playing a SkinnableSample without restarting it
Dean Herbert
·
2021-01-15 17:16:12 +09:00
8a6857f151
Merge branch 'master' into fix-sample-expire
Dean Herbert
·
2020-12-04 13:49:08 +09:00
a0f92628ac
Fix DHO expires while hit sound is playing
ekrctb
·
2020-12-03 12:32:49 +09:00
6c46046c24
Cleanups
smoogipoo
·
2020-11-19 20:38:36 +09:00
70cb197957
Add initial hit sample pooling
smoogipoo
·
2020-11-19 19:51:09 +09:00
730b14b5bb
Fix paused samples potentially getting stuck in a playing state in rapid toggling
Closes
#10693
. Should be obvious why.
Dean Herbert
·
2020-11-05 16:14:23 +09:00
414daab1dc
Don't stop non-looping samples immediately when pausing
Dean Herbert
·
2020-10-05 15:07:46 +09:00
758088672c
Check RequestedPlaying state before allowing scheduled resume of looped sample
Dean Herbert
·
2020-10-01 16:54:58 +09:00
482c23901b
Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek
Dean Herbert
·
2020-09-30 22:46:09 +09:00
4b70fe8585
Reverse inheritance order of SkinnableSound's pause logic
Dean Herbert
·
2020-09-30 15:45:14 +09:00
414c40d298