closes https://github.com/ppy/osu/issues/34688
I originally wrote it this way semi-intentionally because I thought
cutting out the sample was worse than letting it play out, but I also
forgot that people use like seventy hour long fail samples.
This indicator allows the player to either rewind to an earlier part of
the replay, or to proceed to results. It also plays a shortened variant
of the failure animation SFX.