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Commit Graph

13 Commits

Author SHA1 Message Date
Dean Herbert
401cf2a955 Allow pausing game-wide audio via hotkey as long as LocalUserPlaying is not set
`Player` seems to handle this correctly locally already, which is to say
if the user attempts to toggle the pause state incorrectly, it will
still recover.

The logic stoppic this operation was only in the key binding handler,
which meant it was already possible from the now playing overlay this
whole time, so I *think* this should be quite safe.
2022-02-24 16:00:14 +09:00
Dean Herbert
3de8125eac Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
Joseph Madamba
4fc84e71cd Localise more toast related strings 2021-10-11 01:02:26 -07:00
Joseph Madamba
7b37b15976 Localise some music action toasts 2021-10-10 19:36:50 -07:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Joehu
1fd4b04767 Just set music shortcut text locally 2020-11-23 20:43:46 -08:00
Joehu
52f5473cc0 Set global action as a parameter in toast 2020-11-23 15:13:58 -08:00
Joehu
2071cba944 Add music bindings to on screen display 2020-11-13 13:16:36 -08:00
Dean Herbert
186507a88e Merge branch 'fix-music-controller-regressed' into fix-toggle-pause-state 2020-09-08 18:37:52 +09:00
Dean Herbert
ad5d6117c7 Remove unnecessary RunTask calls 2020-09-08 18:26:13 +09:00
Dean Herbert
14bf2ab936 Fix grammar in xmldoc 2020-09-08 18:21:26 +09:00
Dean Herbert
a46be45a71 Fix OSD occasionally display incorrect play/pause state 2020-09-08 18:12:03 +09:00
Dean Herbert
b1110e5e3a Rename class to match derived class 2020-09-08 18:10:14 +09:00