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h1or4dme8
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osu-lazer
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2026-06-10 03:33:41 +08:00
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1,127
Commits
4
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803
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112b2983acd56da2f6cbc5018cc3f4dd86209eba
Commit Graph
38 Commits
Make start circle always follow current progress for now, not snaking.
Dean Herbert
·
2016-12-07 21:46:19 +09:00
112b2983ac
Improve visuals of temporary sliderball.
Dean Herbert
·
2016-12-07 16:37:03 +09:00
b5e3dcbd1c
Simplify variables for snake start/end.
Dean Herbert
·
2016-12-07 16:00:29 +09:00
41b9a55460
Make initial circles of sliders follow snaking out.
Dean Herbert
·
2016-12-07 14:52:34 +09:00
1fff21dc12
Add repeat graphics, fine-tune scale of various elements.
Dean Herbert
·
2016-12-07 00:02:27 +09:00
7ab08945e4
Reshuffle hit explosions to be on their own layer.
Style misses better.
Dean Herbert
·
2016-12-06 21:14:38 +09:00
ae72f91975
Add preliminary (correctly) textured sliders; split out components into their own files.
Dean Herbert
·
2016-12-06 19:54:52 +09:00
4042a9e71e
Move initial state updates to DrawableHitObject.
Dean Herbert
·
2016-12-06 18:35:08 +09:00
421dd19aaf
Fix incorrect snaking on non-repeat sliders.
Dean Herbert
·
2016-12-06 16:58:12 +09:00
29d15c3ab8
Fix incorrect slider snaking in repeat sliders.
Thomas Müller
·
2016-12-03 14:40:35 +01:00
97c4807f0b
Add missing licence headers and fixup using statements.
Thomas Müller
·
2016-12-03 13:56:35 +01:00
b81bf7085f
Add option toggles and configuration for snaking in and out sliders.
Thomas Müller
·
2016-12-03 13:56:19 +01:00
c43b47da2a
Improve code clarity and allow snaking "away" the beginning of the slider that has already been tracked.
Thomas Müller
·
2016-12-03 13:25:31 +01:00
a1efd25ac1
Construct drawable slider paths smoothly using the optimized slider curve instead of by discrete individual re-sampled segments.
Thomas Müller
·
2016-12-03 11:43:56 +01:00
4dbc6ad4d0
Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
Dean Herbert
·
2016-11-30 12:21:12 +09:00
1e037b3eaa
Fix depth values.
Thomas Müller
·
2016-11-29 20:50:12 +01:00
b12b82fdd3
Adjust slider fadeout slightly.
Dean Herbert
·
2016-11-29 22:14:56 +09:00
30e62eb53c
Add basic slider judgement handling.
Dean Herbert
·
2016-11-29 21:40:24 +09:00
f8c1f4dd58
Improve slider rendering by using a buffered container (with depth attachment) and proper alpha blending.
Thomas Müller
·
2016-11-29 11:14:01 +09:00
0b8e37fb1d
Change double to int.
Dean Herbert
·
2016-11-28 22:46:52 +09:00
9114c9dec4
Update framework.
Dean Herbert
·
2016-11-28 20:09:20 +09:00
f224960429
Make tracking area larger.
Dean Herbert
·
2016-11-28 19:51:50 +09:00
ad761eb66a
Add interactivity to sliders, follow circle etc.
Dean Herbert
·
2016-11-28 19:42:45 +09:00
c7ffd56a10
Delay snaking slightly.
Dean Herbert
·
2016-11-28 18:53:59 +09:00
907e8e83ce
Centralise common state setting for osu HitObjects.
Dean Herbert
·
2016-11-28 18:40:54 +09:00
c376f8436c
Improve snaking logic.
Dean Herbert
·
2016-11-28 18:40:38 +09:00
15096c2f00
Refactor SliderBody into its own class.
Dean Herbert
·
2016-11-28 17:05:30 +09:00
9eb3e1168e
Add basic snaking.
Dean Herbert
·
2016-11-28 16:52:57 +09:00
622c90daf7
Add basic slider ball logic.
Dean Herbert
·
2016-11-28 16:31:19 +09:00
b1f141e1a0
Improve curve visualisation.
Dean Herbert
·
2016-11-28 16:28:47 +09:00
b999d92ffb
General fix-ups for slider class.
Dean Herbert
·
2016-11-28 12:40:24 +09:00
e271bcec63
Fix circle depth and explicitly create a hitcircle for now.
Dean Herbert
·
2016-11-28 12:15:25 +09:00
97e4653735
Make sliders slightly nicer by using the new path drawable.
Thomas Müller
·
2016-11-27 15:36:31 +01:00
0cd0c4564f
Remove HitJudgementResolver; reimplement in DrawableHitObject.
Dean Herbert
·
2016-11-26 16:51:51 +09:00
396ca9fe91
Add basic flow for hitobject judgement.
Dean Herbert
·
2016-11-25 16:26:50 +09:00
f9f72f25a2
Clean up usings.
Dean Herbert
·
2016-11-19 13:20:05 +09:00
bed50a53a7
Make slider parsing kind of exist.
Dean Herbert
·
2016-11-18 17:40:06 +09:00
4c61a13e71
Shuffle namespaces and make hitcircle pieces reusable by other objects.
Dean Herbert
·
2016-11-17 17:21:23 +09:00
bd8856611a