smoogipoo
|
5852a37eb7
|
Update with latest changes
|
2020-05-24 11:48:56 +09:00 |
|
smoogipoo
|
9461097b00
|
Update with latest changes
|
2020-05-22 20:50:21 +09:00 |
|
smoogipoo
|
d04da46522
|
Merge branch 'master' into morth-taiko-changes
|
2020-05-22 20:48:04 +09:00 |
|
Dean Herbert
|
c0e68f9854
|
Also support taiko drum
|
2020-05-21 11:08:06 +09:00 |
|
Dean Herbert
|
db4e3047dd
|
Add test for final sample output
|
2020-05-19 23:28:13 +09:00 |
|
Dean Herbert
|
e9710b6f83
|
Add taiko type conversion test coverage
|
2020-05-19 09:43:05 +09:00 |
|
Dean Herbert
|
013683c23b
|
Fix taiko rim markers incorrectly playing as whistle samples
|
2020-05-19 00:17:13 +09:00 |
|
smoogipoo
|
1865cd0762
|
Fix possible exceptions in performance calculators
|
2020-05-18 15:10:59 +09:00 |
|
smoogipoo
|
6534510999
|
Use cancellation token in taiko swell/drumroll
|
2020-05-15 19:25:14 +09:00 |
|
smoogipoo
|
98125102a7
|
Add cancellation token support to CreateNestedHitObjects()
|
2020-05-15 18:07:41 +09:00 |
|
Dan Balasescu
|
f761c5e119
|
Merge branch 'master' into reposition-taiko-playfield
|
2020-05-14 19:37:05 +09:00 |
|
smoogipoo
|
4bf5477252
|
Merge branch 'master' into fix-taiko-scroller-time-control
|
2020-05-14 17:04:09 +09:00 |
|
Dean Herbert
|
134a94e86d
|
Rename enum members (no idea what a TaikoDon is)
|
2020-05-14 10:02:47 +09:00 |
|
Dean Herbert
|
9ba1a8af88
|
Fix mascot getting stuck in clear state on rewind
|
2020-05-14 09:44:21 +09:00 |
|
Bartłomiej Dach
|
0933217389
|
Simplify mascot scaling
|
2020-05-13 18:53:47 +02:00 |
|
Dean Herbert
|
6f2cc23a43
|
Merge branch 'master' into taiko-don
|
2020-05-13 19:27:54 +09:00 |
|
Dean Herbert
|
00efeb7cc6
|
Fix spawning too many sprites due to not yet populated sizing
|
2020-05-13 19:19:58 +09:00 |
|
Bartłomiej Dach
|
942cc48e99
|
Improve mascot scaling
|
2020-05-12 20:26:11 +02:00 |
|
Dean Herbert
|
e28e89213f
|
Fix incorrect spawning when scale adjustments are applied to child sprites
|
2020-05-12 16:58:47 +09:00 |
|
Dean Herbert
|
c04f2b0840
|
Reposition taiko playfield to be closer to the top of the screen
|
2020-05-12 15:51:59 +09:00 |
|
Dean Herbert
|
c7d8793c1d
|
Remove unnecessary overlap
|
2020-05-12 15:44:14 +09:00 |
|
Dean Herbert
|
949e17cc0e
|
Rework scroller to support backwards playback
|
2020-05-12 15:23:47 +09:00 |
|
Dean Herbert
|
3b1680583e
|
Fix taiko scroller not following gameplay time
|
2020-05-12 11:31:08 +09:00 |
|
Bartłomiej Dach
|
e5821ff2b2
|
Integrate GameplayBeatmap changes
|
2020-05-11 22:53:05 +02:00 |
|
Dean Herbert
|
77041bdbb5
|
Move implementation to DrawableHit to avoid "breaking" legacy encoding
|
2020-05-11 16:29:50 +09:00 |
|
smoogipoo
|
b0ed39f32b
|
Do not use statics
|
2020-05-11 14:57:47 +09:00 |
|
smoogipoo
|
779af48802
|
Resolve errors + auto-format
|
2020-05-11 14:53:42 +09:00 |
|
smoogipoo
|
d613888803
|
Add initial changes
|
2020-05-11 14:50:02 +09:00 |
|
Craftplacer
|
43342c57b8
|
Fix switch case
... caused by a poor merge
|
2020-05-11 07:13:06 +02:00 |
|
Dan Balasescu
|
d697de29a6
|
Merge branch 'master' into taiko-don
|
2020-05-11 13:24:27 +09:00 |
|
Dean Herbert
|
b4d790c076
|
Fix taiko sample mapping for strong hits
|
2020-05-11 12:53:54 +09:00 |
|
Dean Herbert
|
8243dc239a
|
Merge branch 'master' into taiko-don
|
2020-05-10 22:34:47 +09:00 |
|
Dean Herbert
|
5902cd81a4
|
Move passing transforms to post-load for safety
|
2020-05-10 07:52:54 +09:00 |
|
Dean Herbert
|
3565fe1cb2
|
Fix incorrect passing logic
|
2020-05-10 07:51:39 +09:00 |
|
Dean Herbert
|
115cbf25ae
|
Fix new sprites not getting spawned with correct passing state
|
2020-05-08 19:15:19 +09:00 |
|
Dean Herbert
|
1a31e1f10f
|
Also check for AffectsCombo to avoid too many passing switches
|
2020-05-08 19:13:41 +09:00 |
|
Dean Herbert
|
cea6be5e52
|
Expose as JudgementResult instead of "passing" state
|
2020-05-03 23:55:44 +09:00 |
|
Dean Herbert
|
ff1d63060d
|
Add and consume passing state in GameplayBeatmap
|
2020-05-01 20:08:18 +09:00 |
|
Dean Herbert
|
3033ab80ce
|
Add passing/failing test
|
2020-05-01 19:49:30 +09:00 |
|
Dean Herbert
|
6ff31fb786
|
Fix sizing when gameplay scale is adjusted
|
2020-05-01 19:49:23 +09:00 |
|
Dean Herbert
|
510df8b282
|
Improve tiling logic
|
2020-05-01 19:49:01 +09:00 |
|
Dean Herbert
|
afcb45f28b
|
Move to playfield
|
2020-05-01 19:48:31 +09:00 |
|
Dean Herbert
|
8955b98cbb
|
Add basic taiko scroller implementation
|
2020-05-01 17:56:09 +09:00 |
|
Bartłomiej Dach
|
d021e213b2
|
Reword comment
|
2020-05-01 00:29:03 +02:00 |
|
Bartłomiej Dach
|
1e7b10320f
|
Adjust mascot positioning in playfield layout
|
2020-05-01 00:19:12 +02:00 |
|
Bartłomiej Dach
|
f5526890cc
|
Add comment about animation presence
|
2020-04-30 22:51:22 +02:00 |
|
Bartłomiej Dach
|
db4c8b2ba5
|
Fix transition out of clear state
|
2020-04-30 22:16:25 +02:00 |
|
Bartłomiej Dach
|
5cfc05e12a
|
Ensure correct initial state
|
2020-04-30 22:03:39 +02:00 |
|
Bartłomiej Dach
|
22fde8d2a0
|
Implement partial clear transition logic
|
2020-04-30 21:58:05 +02:00 |
|
Dan Balasescu
|
68efdd145d
|
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
|
2020-04-30 21:00:41 +09:00 |
|
Dean Herbert
|
d0a8c0fa71
|
Add kiai support to osu!taiko skinned playfields
|
2020-04-30 16:43:00 +09:00 |
|
Dean Herbert
|
48af4d4eb4
|
Fix skinned taiko hit explosions not being removed on rewind
|
2020-04-30 16:18:15 +09:00 |
|
Dean Herbert
|
49a98fde73
|
Move to non-legacy class
|
2020-04-30 09:57:14 +09:00 |
|
Dean Herbert
|
783dc58ef0
|
Move taiko additive blending locally to avoid applying to legacy skins
|
2020-04-30 09:41:56 +09:00 |
|
Bartłomiej Dach
|
b0e97793b6
|
Implement transitions into and from clear state
|
2020-04-30 00:14:27 +02:00 |
|
Bartłomiej Dach
|
0d917ca339
|
Ensure correct behaviour for clear animation
|
2020-04-29 21:52:09 +02:00 |
|
Bartłomiej Dach
|
9d6720e7e6
|
Scope up parameter
|
2020-04-29 21:30:13 +02:00 |
|
Bartłomiej Dach
|
e81d33dcec
|
Refactor mascot animations to split logic paths
|
2020-04-29 21:27:02 +02:00 |
|
Bartłomiej Dach
|
6e2ed0c4f3
|
Refactor mascot to only contain state transitions
|
2020-04-29 20:28:46 +02:00 |
|
Dean Herbert
|
48733a7e2f
|
Change taiko hit explosion animation to match stable for skins
|
2020-04-29 17:53:37 +09:00 |
|
Bartłomiej Dach
|
5f0a4103c2
|
Merge branch 'master' into taiko-don
|
2020-04-28 23:46:42 +02:00 |
|
Dan Balasescu
|
79e1b16119
|
Merge branch 'master' into taiko-explosion-skinning
|
2020-04-28 12:17:09 +09:00 |
|
Dean Herbert
|
84641765c5
|
Adjust exceptions and fix capitalisation
|
2020-04-28 11:08:19 +09:00 |
|
Craftplacer
|
6de6f068fd
|
Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
|
2020-04-27 23:19:22 +02:00 |
|
Craftplacer
|
74d36cad78
|
Change state variables
|
2020-04-27 23:19:18 +02:00 |
|
Craftplacer
|
96660b2cca
|
Flip frame count check
|
2020-04-27 23:18:40 +02:00 |
|
Craftplacer
|
834eeb6d98
|
Reduce duplicate texture retrieval code
|
2020-04-27 23:18:26 +02:00 |
|
Craftplacer
|
9b3c1e4126
|
Remove unused bindables
|
2020-04-27 23:17:52 +02:00 |
|
Craftplacer
|
5caa4dedc2
|
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-04-27 22:27:03 +02:00 |
|
Craftplacer
|
c049302650
|
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-04-27 22:23:04 +02:00 |
|
Dean Herbert
|
be59ee945a
|
Add taiko hit explosion skinning support
|
2020-04-27 22:36:27 +09:00 |
|
Craftplacer
|
e8a0b77729
|
Merge remote-tracking branch 'upstream/master' into taiko-don
|
2020-04-27 12:43:51 +02:00 |
|
Dean Herbert
|
ca055581af
|
Fix taiko hit target alpha on legacy skins
|
2020-04-27 18:18:11 +09:00 |
|
Dean Herbert
|
52cf1e1859
|
Fix hit type not being provided and hit time offset not being considered
|
2020-04-27 16:48:27 +09:00 |
|
Dean Herbert
|
b9f28c8373
|
Combine hit types and remove old drumroll hits using a more efficient method
|
2020-04-27 16:13:28 +09:00 |
|
Dean Herbert
|
ff736a22dd
|
Fix typos in comment
|
2020-04-27 14:41:19 +09:00 |
|
Dean Herbert
|
1cd4fd2ac4
|
Merge branch 'master' into taiko-drumroll-party
|
2020-04-27 13:27:10 +09:00 |
|
smoogipoo
|
20ae973e4a
|
Use max result instead of GOOD
|
2020-04-27 12:29:11 +09:00 |
|
smoogipoo
|
2630fc1405
|
Break instead of return for consistency
|
2020-04-27 12:27:43 +09:00 |
|
smoogipoo
|
7dc090cc24
|
Add support for hit explosions
|
2020-04-27 12:23:53 +09:00 |
|
smoogipoo
|
dd36b839b9
|
Refactor
|
2020-04-27 12:01:31 +09:00 |
|
Craftplacer
|
e830c7d833
|
Merge remote-tracking branch 'upstream/master' into taiko-don
|
2020-04-27 02:13:09 +02:00 |
|
Craftplacer
|
d46643ec52
|
Rework special case for strong hits
|
2020-04-27 02:10:12 +02:00 |
|
Craftplacer
|
dc6acf6ec9
|
Various code changes, fixes
|
2020-04-27 01:40:57 +02:00 |
|
Dean Herbert
|
4ca7ce7715
|
Merge branch 'master' into taiko-barline-skinning
|
2020-04-25 18:58:44 +09:00 |
|
Tim Oliver
|
c1c930c472
|
Fixed linting warnings
|
2020-04-25 13:47:20 +08:00 |
|
Tim Oliver
|
2a197db481
|
Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
|
2020-04-25 13:31:50 +08:00 |
|
Tim Oliver
|
3cc0b21eae
|
Added more smart checking to removing rewound drumroll hits
|
2020-04-25 13:18:02 +08:00 |
|
Craftplacer
|
364f5bf788
|
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-04-24 22:57:23 +02:00 |
|
Tim Oliver
|
477fe72fcf
|
Changed note playback to happen on new result
|
2020-04-25 00:15:59 +08:00 |
|
Tim Oliver
|
2be3a8184d
|
Removed modifications to drum roll object
|
2020-04-25 00:15:37 +08:00 |
|
Dan Balasescu
|
b3175f9dfa
|
Merge branch 'master' into taiko-playfield-background-skinning
|
2020-04-24 19:27:38 +09:00 |
|
Dean Herbert
|
05b3db0147
|
Remove masking
|
2020-04-24 16:56:18 +09:00 |
|
Craftplacer
|
8ae119ab62
|
Fix last formatting error
|
2020-04-24 08:05:57 +02:00 |
|
Craftplacer
|
84aa37d7c3
|
Fix all local tests
|
2020-04-24 07:57:16 +02:00 |
|
Craftplacer
|
ac44185f09
|
Fix formatting
|
2020-04-24 07:09:20 +02:00 |
|
Craftplacer
|
dbf39be607
|
Decide on the name "Mascot", add testing, bug fixed, etc.
|
2020-04-24 06:59:05 +02:00 |
|
Craftplacer
|
6de08db653
|
Add removed skin component back
|
2020-04-24 02:50:47 +02:00 |
|
Craftplacer
|
bbe831698c
|
Remove unused code
|
2020-04-24 02:50:33 +02:00 |
|
Craftplacer
|
608596c3b3
|
Rename DefaultTaikoDonTextureAnimation to TaikoDonTextureAnimation
|
2020-04-24 02:50:10 +02:00 |
|
Tim Oliver
|
029d15f2a2
|
Fixed syntax warning for playfield children
|
2020-04-23 20:14:39 +08:00 |
|
Tim Oliver
|
1fa3764a1d
|
Cleaned up Update method in Taiko Playfield
|
2020-04-23 18:26:53 +08:00 |
|
Tim Oliver
|
c059588a09
|
Removed un-needed unproxy method
|
2020-04-23 18:26:40 +08:00 |
|
Tim Oliver
|
dded4f8176
|
Fixed syntax warnings in Taiko playfield
|
2020-04-23 18:17:31 +08:00 |
|
Tim Oliver
|
f1ae8af581
|
Removed un-needed using directives
|
2020-04-23 18:16:05 +08:00 |
|
Tim Oliver
|
a9897ba627
|
Moved proxy behaviour to drumroll container
|
2020-04-23 18:15:12 +08:00 |
|
Tim Oliver
|
b471a240cc
|
Fixed merge typo in playfield members
|
2020-04-23 16:59:56 +08:00 |
|
Dean Herbert
|
12f156dcec
|
Add taiko barline skinning support
|
2020-04-23 14:32:48 +09:00 |
|
Dean Herbert
|
b4e1ad81d0
|
Fix alignment of right half of legacy input drum
|
2020-04-23 13:48:08 +09:00 |
|
Dean Herbert
|
f804be25d1
|
Remove incorrect area sizing (now using fillmode / relative instead)
|
2020-04-23 13:39:44 +09:00 |
|
Dean Herbert
|
559487b205
|
Move playfield background implementation to its own file
|
2020-04-23 13:23:49 +09:00 |
|
Dean Herbert
|
4032d66959
|
Apply same legacy scale adjust logic to TaikoLegacyHitTarget
|
2020-04-23 13:17:46 +09:00 |
|
Dean Herbert
|
61d2580e1c
|
Fix gap to left of InputDrum on legacy skins
|
2020-04-23 13:07:38 +09:00 |
|
Dean Herbert
|
2e022fbcb5
|
Add comment about padding update computation
|
2020-04-23 12:49:53 +09:00 |
|
Dean Herbert
|
49568a3d56
|
Adjust input drum to work with new playfield changes
|
2020-04-23 12:49:53 +09:00 |
|
Dean Herbert
|
37f7e0a734
|
Restructure TaikoPlayfield for better skin support
|
2020-04-23 12:49:53 +09:00 |
|
Dean Herbert
|
58bf288595
|
Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
|
2020-04-23 12:17:52 +09:00 |
|
Dean Herbert
|
ca56e6c0d2
|
Rename taiko HitTarget classes to avoid conflict with mania
|
2020-04-23 12:11:30 +09:00 |
|
Tim Oliver
|
81c51f0661
|
Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
|
2020-04-22 23:15:48 +08:00 |
|
Tim Oliver
|
2600518b1b
|
Moved drumroll container and removed rewound notes
|
2020-04-22 22:50:00 +08:00 |
|
Tim Oliver
|
26779a57b4
|
Exposed public ability to unproxy content
|
2020-04-22 22:49:30 +08:00 |
|
Craftplacer
|
8446fa98b5
|
Merge remote-tracking branch 'upstream/master' into taiko-don
|
2020-04-22 15:21:54 +02:00 |
|
Craftplacer
|
617d27ace9
|
Restart branch
|
2020-04-22 15:19:29 +02:00 |
|
Tim Oliver
|
44405d4771
|
Moved result to load complete for flying hits
|
2020-04-22 15:50:23 +08:00 |
|
smoogipoo
|
ba12e23d9e
|
Fix inspection
|
2020-04-22 09:06:04 +09:00 |
|
smoogipoo
|
d8fdd73e17
|
Implement IHasCurve on DrumRoll
|
2020-04-22 09:06:04 +09:00 |
|
Dean Herbert
|
bfc17bf4c0
|
Add taiko hit target skinning
|
2020-04-21 19:06:43 +09:00 |
|
Tim Oliver
|
5b4f69bb8c
|
Moved flying hit objects to separate files
|
2020-04-20 13:32:51 +08:00 |
|
Dean Herbert
|
58a1c6e171
|
Reapply taiko visibility hack at a higher level
|
2020-04-17 19:52:58 +09:00 |
|
Dean Herbert
|
f36477e39d
|
Add back "filled" property setting
|
2020-04-16 10:04:09 +09:00 |
|
Dean Herbert
|
bfc0d41c0c
|
Add tick skinning support
|
2020-04-15 19:24:50 +09:00 |
|
Dean Herbert
|
07632cd1e5
|
Remove unnecessary container logic
|
2020-04-15 18:44:12 +09:00 |
|
Dean Herbert
|
3137417994
|
Add drumroll skinning
|
2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
45d88b70f8
|
Split out base logic from LegacyHit into LegacyCirclePiece
|
2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
|
2020-04-15 18:03:23 +09:00 |
|
Andrei Zavatski
|
f4b5a17b65
|
Fix typo in DrawableTaikoHitObject
|
2020-04-15 07:00:38 +03:00 |
|
Dean Herbert
|
c3f0475748
|
Make CirclePiece abstract
|
2020-04-12 17:40:22 +09:00 |
|
Tim Oliver
|
412ac6121f
|
Merge branch 'master' into taiko-drumroll-party
|
2020-04-12 15:36:07 +08:00 |
|
Tim Oliver
|
162a85042a
|
Removed un-needed using
|
2020-04-12 10:38:22 +08:00 |
|
Tim Oliver
|
3ad36c7b84
|
Moved flying objects to use ignore hit judgements
|
2020-04-11 17:20:52 +08:00 |
|
Tim Oliver
|
1c0ad13d82
|
Added ignore hit object
|
2020-04-11 17:20:37 +08:00 |
|
Dean Herbert
|
3d5a622db7
|
Tidy up comments
|
2020-04-11 15:04:58 +09:00 |
|
Dean Herbert
|
63ebb7f80c
|
Add support for taikobigcircle and fix exception on missing layers
|
2020-04-11 15:02:50 +09:00 |
|
Dean Herbert
|
96bf86099c
|
Fix scaling of strong hits
|
2020-04-11 14:43:57 +09:00 |
|
Dean Herbert
|
dc56be0a1d
|
Add support for skinned hits
|
2020-04-11 14:23:13 +09:00 |
|
Dean Herbert
|
009b138364
|
Prepare for skinnable versions
|
2020-04-11 14:19:59 +09:00 |
|
Dean Herbert
|
78db83fd0e
|
Remove TaikoPiece class and localise kiai for now
|
2020-04-11 14:19:59 +09:00 |
|
Dean Herbert
|
7fba291134
|
Change inheritance of taiko hit pieces to better allow for skinning
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2020-04-11 13:33:49 +09:00 |
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Dean Herbert
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d786a2c5b3
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Add alignment support for skin versions older than 2.1
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2020-04-08 19:42:31 +09:00 |
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Dean Herbert
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40267cb1fe
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Add test sprites and make alignment initially better
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2020-04-08 19:42:31 +09:00 |
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