Bartłomiej Dach
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8e6a0493b4
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Adjust InputDrum usage
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2020-07-26 17:50:25 +02:00 |
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Bartłomiej Dach
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648f9204f5
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Add sample lifetime constraints for taiko
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2020-07-26 17:50:25 +02:00 |
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Bartłomiej Dach
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ea3ef37f9a
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Add support for indexless mascot texture lookups
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2020-07-25 12:03:54 +02:00 |
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Dan Balasescu
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2997fb3f4e
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Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-23 20:54:39 +09:00 |
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Dean Herbert
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2c62b23d85
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Update naming
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2020-07-22 19:53:45 +09:00 |
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Dean Herbert
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c1442568b9
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |
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Dean Herbert
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648e414c14
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Update InputHandlers in line with framework changes
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2020-07-19 11:39:11 +09:00 |
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smoogipoo
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fc0f3f9171
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Fix taiko drumroll bodies behaving badly with edge alphas
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2020-07-17 16:55:01 +09:00 |
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smoogipoo
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c44ac9104f
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Fix post-merge error
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2020-07-17 14:19:43 +09:00 |
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smoogipoo
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98accf2777
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Merge branch 'master' into morth-taiko-changes
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2020-07-17 14:19:32 +09:00 |
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Dean Herbert
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5049977395
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Merge pull request #9578 from smoogipoo/accuracy-based-mania
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2020-07-16 16:12:48 +09:00 |
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smoogipoo
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87713215dc
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Remove redundant parens
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2020-07-16 14:30:17 +09:00 |
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smoogipoo
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35d6501478
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Also adjust taiko
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2020-07-16 14:13:46 +09:00 |
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smoogipoo
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dcd345eed9
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Add a few tests
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2020-07-16 01:35:38 +09:00 |
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smoogipoo
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0ea13dea55
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Introduce legacy timing point fp errors
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2020-07-13 17:06:00 +09:00 |
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smoogipoo
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352f59942e
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Fix incorrect time delta in taiko strain
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2020-07-13 16:50:54 +09:00 |
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Dean Herbert
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bd5957bc0a
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Add dynamic compilation exclusion rules for ruleset types
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2020-07-10 14:49:44 +09:00 |
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smoogipoo
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5db103dc61
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Improve quality of taiko hit target
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2020-06-29 14:42:20 +09:00 |
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Dean Herbert
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9119f41604
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Merge branch 'master' into results-screen-statistics-overlapping-transition
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2020-06-24 18:22:51 +09:00 |
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Dean Herbert
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14ad3835ff
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Update naming
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2020-06-23 21:27:01 +09:00 |
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smoogipoo
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988baad16f
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Expand statistics to fill more of the screen
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2020-06-22 19:20:43 +09:00 |
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smoogipoo
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261adfc4e6
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Create a local playable beatmap instead
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2020-06-22 18:38:41 +09:00 |
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smoogipoo
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33fdd7466c
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Merge branch 'master' into results-screen-statistics-overlapping-transition
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2020-06-22 15:38:48 +09:00 |
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Bartłomiej Dach
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ad85c5f538
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Add base legacy skin transformer
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2020-06-21 23:06:55 +02:00 |
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smoogipoo
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486b899e8f
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Rename method
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2020-06-19 22:11:29 +09:00 |
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smoogipoo
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83e6c3efdb
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Adjust API for returning statistics
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2020-06-19 20:31:52 +09:00 |
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smoogipoo
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68027fcc2c
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Update with latest changes
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2020-06-08 16:30:26 +09:00 |
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Dean Herbert
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61f906d9c4
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Fix span piece being incorrect in some drag scenarios
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2020-06-02 21:02:09 +09:00 |
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Dean Herbert
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665530f1c3
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Remove excess newline
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2020-06-02 17:22:59 +09:00 |
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Dean Herbert
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816f721f3d
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Move selection blueprint to correct namespace
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2020-05-30 15:24:44 +09:00 |
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Dean Herbert
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b068992a15
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Add missing licence headers
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2020-05-29 18:58:34 +09:00 |
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Dean Herbert
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e0aae15c0a
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Hard type incoming ruleset
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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da289c474e
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Split files out
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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7f8f41715d
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Remove stray whitespace
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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7b52faa76d
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Update override
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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3e973c176f
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Remove unnecessary overrides
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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b2fad91589
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Add swell and drumroll blueprints
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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dd7dbfd548
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Rename to IHasDuration
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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534dccc0c3
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Move sett from EndTime to Duration
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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a953f9e422
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Add drum roll composition support
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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280b0adb1d
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Split out IHasPath from IHasCurve to better define hitobjects
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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a2eec5d963
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Fix strong bindable changes for DrumRolls
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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910326623c
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Place rim hits using right mosue for now
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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50fcd4149f
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Support Strong bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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4e9631b546
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Support HitType bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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3487c1fd1b
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Add menus to mark as rim and strong
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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4b1a2b5bc2
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Fix offsets
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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90acba8c36
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Introduce initial placement blueprint logic
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2020-05-29 16:45:39 +09:00 |
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Dean Herbert
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7d4e60f05e
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Add basic setup for TaikoHitObjectComposer
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2020-05-29 16:45:39 +09:00 |
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smoogipoo
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bc35bc5efb
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Merge branch 'master' into applydefaults-cancellation
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2020-05-25 16:45:30 +09:00 |
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smoogipoo
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5852a37eb7
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Update with latest changes
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2020-05-24 11:48:56 +09:00 |
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smoogipoo
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9461097b00
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Update with latest changes
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2020-05-22 20:50:21 +09:00 |
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smoogipoo
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d04da46522
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Merge branch 'master' into morth-taiko-changes
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2020-05-22 20:48:04 +09:00 |
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Dean Herbert
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c0e68f9854
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Also support taiko drum
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2020-05-21 11:08:06 +09:00 |
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Dean Herbert
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db4e3047dd
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Add test for final sample output
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2020-05-19 23:28:13 +09:00 |
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Dean Herbert
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e9710b6f83
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Add taiko type conversion test coverage
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2020-05-19 09:43:05 +09:00 |
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Dean Herbert
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013683c23b
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Fix taiko rim markers incorrectly playing as whistle samples
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2020-05-19 00:17:13 +09:00 |
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smoogipoo
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1865cd0762
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Fix possible exceptions in performance calculators
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2020-05-18 15:10:59 +09:00 |
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smoogipoo
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6534510999
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Use cancellation token in taiko swell/drumroll
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2020-05-15 19:25:14 +09:00 |
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smoogipoo
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98125102a7
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Add cancellation token support to CreateNestedHitObjects()
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2020-05-15 18:07:41 +09:00 |
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Dan Balasescu
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f761c5e119
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Merge branch 'master' into reposition-taiko-playfield
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2020-05-14 19:37:05 +09:00 |
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smoogipoo
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4bf5477252
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Merge branch 'master' into fix-taiko-scroller-time-control
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2020-05-14 17:04:09 +09:00 |
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Dean Herbert
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134a94e86d
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
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Dean Herbert
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9ba1a8af88
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Fix mascot getting stuck in clear state on rewind
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2020-05-14 09:44:21 +09:00 |
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Bartłomiej Dach
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0933217389
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Simplify mascot scaling
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2020-05-13 18:53:47 +02:00 |
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Dean Herbert
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6f2cc23a43
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Merge branch 'master' into taiko-don
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2020-05-13 19:27:54 +09:00 |
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Dean Herbert
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00efeb7cc6
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Fix spawning too many sprites due to not yet populated sizing
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2020-05-13 19:19:58 +09:00 |
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Bartłomiej Dach
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942cc48e99
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Improve mascot scaling
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2020-05-12 20:26:11 +02:00 |
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Dean Herbert
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e28e89213f
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Fix incorrect spawning when scale adjustments are applied to child sprites
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2020-05-12 16:58:47 +09:00 |
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Dean Herbert
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c04f2b0840
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Reposition taiko playfield to be closer to the top of the screen
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2020-05-12 15:51:59 +09:00 |
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Dean Herbert
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c7d8793c1d
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Remove unnecessary overlap
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2020-05-12 15:44:14 +09:00 |
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Dean Herbert
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949e17cc0e
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Rework scroller to support backwards playback
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2020-05-12 15:23:47 +09:00 |
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Dean Herbert
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3b1680583e
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Fix taiko scroller not following gameplay time
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2020-05-12 11:31:08 +09:00 |
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Bartłomiej Dach
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e5821ff2b2
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Integrate GameplayBeatmap changes
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2020-05-11 22:53:05 +02:00 |
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Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
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smoogipoo
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b0ed39f32b
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Do not use statics
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2020-05-11 14:57:47 +09:00 |
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smoogipoo
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779af48802
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Resolve errors + auto-format
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2020-05-11 14:53:42 +09:00 |
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smoogipoo
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d613888803
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Add initial changes
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2020-05-11 14:50:02 +09:00 |
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Craftplacer
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43342c57b8
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Fix switch case
... caused by a poor merge
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2020-05-11 07:13:06 +02:00 |
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Dan Balasescu
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d697de29a6
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Merge branch 'master' into taiko-don
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2020-05-11 13:24:27 +09:00 |
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Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
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Dean Herbert
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8243dc239a
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Merge branch 'master' into taiko-don
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2020-05-10 22:34:47 +09:00 |
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Dean Herbert
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5902cd81a4
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Move passing transforms to post-load for safety
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2020-05-10 07:52:54 +09:00 |
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Dean Herbert
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3565fe1cb2
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Fix incorrect passing logic
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2020-05-10 07:51:39 +09:00 |
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Dean Herbert
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115cbf25ae
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Fix new sprites not getting spawned with correct passing state
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2020-05-08 19:15:19 +09:00 |
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Dean Herbert
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1a31e1f10f
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Also check for AffectsCombo to avoid too many passing switches
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2020-05-08 19:13:41 +09:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
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Dean Herbert
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3033ab80ce
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Add passing/failing test
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2020-05-01 19:49:30 +09:00 |
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Dean Herbert
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6ff31fb786
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Fix sizing when gameplay scale is adjusted
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2020-05-01 19:49:23 +09:00 |
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Dean Herbert
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510df8b282
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Improve tiling logic
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2020-05-01 19:49:01 +09:00 |
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Dean Herbert
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afcb45f28b
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Move to playfield
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2020-05-01 19:48:31 +09:00 |
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Dean Herbert
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8955b98cbb
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Add basic taiko scroller implementation
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2020-05-01 17:56:09 +09:00 |
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Bartłomiej Dach
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d021e213b2
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Reword comment
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2020-05-01 00:29:03 +02:00 |
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Bartłomiej Dach
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1e7b10320f
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Adjust mascot positioning in playfield layout
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2020-05-01 00:19:12 +02:00 |
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Bartłomiej Dach
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f5526890cc
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Add comment about animation presence
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2020-04-30 22:51:22 +02:00 |
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Bartłomiej Dach
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db4c8b2ba5
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Fix transition out of clear state
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2020-04-30 22:16:25 +02:00 |
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Bartłomiej Dach
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5cfc05e12a
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Ensure correct initial state
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2020-04-30 22:03:39 +02:00 |
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Bartłomiej Dach
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22fde8d2a0
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Implement partial clear transition logic
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2020-04-30 21:58:05 +02:00 |
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Dan Balasescu
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68efdd145d
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Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
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2020-04-30 21:00:41 +09:00 |
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