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Commit Graph

970 Commits

Author SHA1 Message Date
Bartłomiej Dach
8e6a0493b4 Adjust InputDrum usage 2020-07-26 17:50:25 +02:00
Bartłomiej Dach
648f9204f5 Add sample lifetime constraints for taiko 2020-07-26 17:50:25 +02:00
Bartłomiej Dach
ea3ef37f9a Add support for indexless mascot texture lookups 2020-07-25 12:03:54 +02:00
Dan Balasescu
2997fb3f4e
Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-23 20:54:39 +09:00
Dean Herbert
2c62b23d85 Update naming 2020-07-22 19:53:45 +09:00
Dean Herbert
c1442568b9 Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Dean Herbert
648e414c14 Update InputHandlers in line with framework changes 2020-07-19 11:39:11 +09:00
smoogipoo
fc0f3f9171 Fix taiko drumroll bodies behaving badly with edge alphas 2020-07-17 16:55:01 +09:00
smoogipoo
c44ac9104f Fix post-merge error 2020-07-17 14:19:43 +09:00
smoogipoo
98accf2777 Merge branch 'master' into morth-taiko-changes 2020-07-17 14:19:32 +09:00
Dean Herbert
5049977395
Merge pull request #9578 from smoogipoo/accuracy-based-mania 2020-07-16 16:12:48 +09:00
smoogipoo
87713215dc Remove redundant parens 2020-07-16 14:30:17 +09:00
smoogipoo
35d6501478 Also adjust taiko 2020-07-16 14:13:46 +09:00
smoogipoo
dcd345eed9 Add a few tests 2020-07-16 01:35:38 +09:00
smoogipoo
0ea13dea55 Introduce legacy timing point fp errors 2020-07-13 17:06:00 +09:00
smoogipoo
352f59942e Fix incorrect time delta in taiko strain 2020-07-13 16:50:54 +09:00
Dean Herbert
bd5957bc0a Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
smoogipoo
5db103dc61 Improve quality of taiko hit target 2020-06-29 14:42:20 +09:00
Dean Herbert
9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
smoogipoo
988baad16f Expand statistics to fill more of the screen 2020-06-22 19:20:43 +09:00
smoogipoo
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
Bartłomiej Dach
ad85c5f538 Add base legacy skin transformer 2020-06-21 23:06:55 +02:00
smoogipoo
486b899e8f Rename method 2020-06-19 22:11:29 +09:00
smoogipoo
83e6c3efdb Adjust API for returning statistics 2020-06-19 20:31:52 +09:00
smoogipoo
68027fcc2c Update with latest changes 2020-06-08 16:30:26 +09:00
Dean Herbert
61f906d9c4 Fix span piece being incorrect in some drag scenarios 2020-06-02 21:02:09 +09:00
Dean Herbert
665530f1c3 Remove excess newline 2020-06-02 17:22:59 +09:00
Dean Herbert
816f721f3d Move selection blueprint to correct namespace 2020-05-30 15:24:44 +09:00
Dean Herbert
b068992a15 Add missing licence headers 2020-05-29 18:58:34 +09:00
Dean Herbert
e0aae15c0a Hard type incoming ruleset 2020-05-29 16:45:47 +09:00
Dean Herbert
da289c474e Split files out 2020-05-29 16:45:47 +09:00
Dean Herbert
7f8f41715d Remove stray whitespace 2020-05-29 16:45:47 +09:00
Dean Herbert
7b52faa76d Update override 2020-05-29 16:45:47 +09:00
Dean Herbert
3e973c176f Remove unnecessary overrides 2020-05-29 16:45:47 +09:00
Dean Herbert
b2fad91589 Add swell and drumroll blueprints 2020-05-29 16:45:47 +09:00
Dean Herbert
dd7dbfd548 Rename to IHasDuration 2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3 Move sett from EndTime to Duration 2020-05-29 16:45:47 +09:00
Dean Herbert
a953f9e422 Add drum roll composition support 2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d Split out IHasPath from IHasCurve to better define hitobjects 2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963 Fix strong bindable changes for DrumRolls 2020-05-29 16:45:47 +09:00
Dean Herbert
910326623c Place rim hits using right mosue for now 2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f Support Strong bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546 Support HitType bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
Dean Herbert
4b1a2b5bc2 Fix offsets 2020-05-29 16:45:47 +09:00
Dean Herbert
90acba8c36 Introduce initial placement blueprint logic 2020-05-29 16:45:39 +09:00
Dean Herbert
7d4e60f05e Add basic setup for TaikoHitObjectComposer 2020-05-29 16:45:39 +09:00
smoogipoo
bc35bc5efb Merge branch 'master' into applydefaults-cancellation 2020-05-25 16:45:30 +09:00
smoogipoo
5852a37eb7 Update with latest changes 2020-05-24 11:48:56 +09:00
smoogipoo
9461097b00 Update with latest changes 2020-05-22 20:50:21 +09:00
smoogipoo
d04da46522 Merge branch 'master' into morth-taiko-changes 2020-05-22 20:48:04 +09:00
Dean Herbert
c0e68f9854 Also support taiko drum 2020-05-21 11:08:06 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
e9710b6f83 Add taiko type conversion test coverage 2020-05-19 09:43:05 +09:00
Dean Herbert
013683c23b Fix taiko rim markers incorrectly playing as whistle samples 2020-05-19 00:17:13 +09:00
smoogipoo
1865cd0762 Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
smoogipoo
6534510999 Use cancellation token in taiko swell/drumroll 2020-05-15 19:25:14 +09:00
smoogipoo
98125102a7 Add cancellation token support to CreateNestedHitObjects() 2020-05-15 18:07:41 +09:00
Dan Balasescu
f761c5e119
Merge branch 'master' into reposition-taiko-playfield 2020-05-14 19:37:05 +09:00
smoogipoo
4bf5477252 Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert
9ba1a8af88 Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
Bartłomiej Dach
0933217389 Simplify mascot scaling 2020-05-13 18:53:47 +02:00
Dean Herbert
6f2cc23a43
Merge branch 'master' into taiko-don 2020-05-13 19:27:54 +09:00
Dean Herbert
00efeb7cc6 Fix spawning too many sprites due to not yet populated sizing 2020-05-13 19:19:58 +09:00
Bartłomiej Dach
942cc48e99 Improve mascot scaling 2020-05-12 20:26:11 +02:00
Dean Herbert
e28e89213f Fix incorrect spawning when scale adjustments are applied to child sprites 2020-05-12 16:58:47 +09:00
Dean Herbert
c04f2b0840 Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
Dean Herbert
c7d8793c1d Remove unnecessary overlap 2020-05-12 15:44:14 +09:00
Dean Herbert
949e17cc0e Rework scroller to support backwards playback 2020-05-12 15:23:47 +09:00
Dean Herbert
3b1680583e Fix taiko scroller not following gameplay time 2020-05-12 11:31:08 +09:00
Bartłomiej Dach
e5821ff2b2 Integrate GameplayBeatmap changes 2020-05-11 22:53:05 +02:00
Dean Herbert
77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
smoogipoo
b0ed39f32b Do not use statics 2020-05-11 14:57:47 +09:00
smoogipoo
779af48802 Resolve errors + auto-format 2020-05-11 14:53:42 +09:00
smoogipoo
d613888803 Add initial changes 2020-05-11 14:50:02 +09:00
Craftplacer
43342c57b8
Fix switch case
... caused by a poor merge
2020-05-11 07:13:06 +02:00
Dan Balasescu
d697de29a6
Merge branch 'master' into taiko-don 2020-05-11 13:24:27 +09:00
Dean Herbert
b4d790c076 Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
Dean Herbert
8243dc239a
Merge branch 'master' into taiko-don 2020-05-10 22:34:47 +09:00
Dean Herbert
5902cd81a4 Move passing transforms to post-load for safety 2020-05-10 07:52:54 +09:00
Dean Herbert
3565fe1cb2 Fix incorrect passing logic 2020-05-10 07:51:39 +09:00
Dean Herbert
115cbf25ae Fix new sprites not getting spawned with correct passing state 2020-05-08 19:15:19 +09:00
Dean Herbert
1a31e1f10f Also check for AffectsCombo to avoid too many passing switches 2020-05-08 19:13:41 +09:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce Add passing/failing test 2020-05-01 19:49:30 +09:00
Dean Herbert
6ff31fb786 Fix sizing when gameplay scale is adjusted 2020-05-01 19:49:23 +09:00
Dean Herbert
510df8b282 Improve tiling logic 2020-05-01 19:49:01 +09:00
Dean Herbert
afcb45f28b Move to playfield 2020-05-01 19:48:31 +09:00
Dean Herbert
8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
Bartłomiej Dach
d021e213b2 Reword comment 2020-05-01 00:29:03 +02:00
Bartłomiej Dach
1e7b10320f Adjust mascot positioning in playfield layout 2020-05-01 00:19:12 +02:00
Bartłomiej Dach
f5526890cc Add comment about animation presence 2020-04-30 22:51:22 +02:00
Bartłomiej Dach
db4c8b2ba5 Fix transition out of clear state 2020-04-30 22:16:25 +02:00
Bartłomiej Dach
5cfc05e12a Ensure correct initial state 2020-04-30 22:03:39 +02:00
Bartłomiej Dach
22fde8d2a0 Implement partial clear transition logic 2020-04-30 21:58:05 +02:00
Dan Balasescu
68efdd145d
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
2020-04-30 21:00:41 +09:00