apollo-dw
0beef9c1e7
made double cheese detection stricter
2021-09-03 02:20:22 +01:00
apollo-dw
57a2ba9aa8
remove "straintime"
2021-09-02 18:29:55 +01:00
apollo-dw
0d60076f34
fix doubletap cheese detect (base on hitwindow)
2021-09-02 17:14:23 +01:00
apollo-dw
d9cc497801
refactoring
2021-09-02 17:02:23 +01:00
apollo-dw
3e98c71ece
cap deltatime to hitwindow sorta
2021-09-02 16:48:34 +01:00
apollo-dw
711baa12ba
emu's doubletap cheese nerf
2021-09-02 16:31:31 +01:00
mrowswares
a190038c33
remove writelines
2021-08-29 20:16:13 +01:00
mrowswares
1ca0223c71
remove straintime & speed skill caps, implement basic doubletap cheese detection
2021-08-29 17:19:26 +01:00
Xexxar
9b21016eed
accidently renamed osuStrainSkill, fixed
2021-08-16 22:46:56 +00:00
Xexxar
5561e4852e
removed stuff
2021-08-16 22:23:40 +00:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Xexxar
7d46b3f9c5
initial testing and debugging
2021-08-16 16:06:50 +00:00
Xexxar
19cdd5c323
recoded and added rhythm complexity calculator (untested)
2021-08-16 15:25:35 +00:00
emu1337
df6e4664e0
changed history length in speed
2021-08-16 16:42:07 +02:00
emu1337
29a22bd11f
added rhythm multiplier for strain sections
2021-08-15 20:48:00 +02:00
emu1337
84fd59777c
Merge branch 'master' into diffspike-balance
2021-07-20 19:39:41 +02:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
StanR
02298c2cf4
Fix incorrect curve, move total hits factor into a separate variable for clarity
2021-07-09 00:06:05 +03:00
StanR
592d3fdf00
Cleanup
2021-07-08 11:54:58 +03:00
StanR
c67f756c75
Change approach rate bonuses to be less punishing on mid-length maps
2021-07-08 11:52:43 +03:00
emu1337
8c4e60e5cc
xmldoc and refactoring
2021-06-17 21:41:06 +02:00
emu1337
2665a873f8
fixed an error with extremely short maps
2021-06-16 19:55:19 +02:00
emu1337
41662a1643
refactored for clarity
2021-06-16 19:54:22 +02:00
emu1337
18fe05b7b5
diffspikes balance
2021-06-16 15:13:46 +02:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
emu1337
e987a511ba
diffspike & wide angle balance
2021-06-14 19:22:35 +02:00
emu1337
fea7b029aa
refactored diffspike nerf
2021-06-14 19:18:49 +02:00
emu1337
4c949d9829
reduced diffspike nerf
2021-06-13 21:20:08 +02:00
emu1337
3309ab2be3
balance changes
2021-06-13 15:18:35 +02:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Bartłomiej Dach
1ba586a683
Revert overlooked AR<8 speed buff
...
Pull request #11107 introduced changes in osu! performance calculation,
related to a scaling coefficient applied to the speed and aim skills.
The coefficient in question was dependent on the approach rate of
a map. During a post-merge review of that PR, it was spotted that
the scaling coefficient for speed also had a 10x buff applied for AR<8,
which could reach magnitudes as large as 80% on AR0, which seems quite
exorbitant. This change was not discussed or mentioned anywhere in the
review process.
Revert back to the old multiplier of 0.01 rather than 0.1 for AR<8. The
negative slope through AR0 to 8 is retained in its previous form.
2021-01-13 17:59:29 +01:00
Dean Herbert
76ffe31855
Merge pull request #11138 from smoogipoo/stanr-nf-multiplier
...
Port StanR's NF multiplier changes
2020-12-17 18:59:46 +09:00
Dan Balasescu
8bdef0ff55
Code quality fix
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-12-15 13:18:41 +09:00
Xexxar
54827d4e96
fixed low 50s count still penalizing high obj count maps
2020-12-14 12:41:24 -06:00
Xexxar
1dce446c52
Merge branch 'miss-penalty-curve'
2020-12-11 10:49:31 -06:00
Xexxar
b7872a54b8
small factor rebalance
2020-12-11 10:48:53 -06:00
Xexxar
a5a66e71f9
Merge branch 'miss-penalty-curve'
2020-12-11 10:22:04 -06:00
Xexxar
abc8a2982c
swapped ^.75 buff onto speed instead of aim
2020-12-11 08:20:56 -06:00
Xexxar
c20117f0fb
Merge branch 'miss-penalty-curve'
2020-12-11 08:02:39 -06:00
Xexxar
544160798b
cleaned up mistakes and made quality changes
2020-12-11 08:01:45 -06:00
Xexxar
fd0d793c69
changed the comment to reflect the change
2020-12-10 18:51:54 -06:00
Xexxar
e45417d4fe
Merge branch 'lowacc-nerf'
2020-12-10 14:24:42 -06:00
Xexxar
1f2946d64c
changed miss penalty curve to scale with totalhits
2020-12-10 14:21:06 -06:00
Xexxar
cc5639d2b4
added unneeded whitespace
2020-12-10 09:48:40 -06:00