Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
KyeKiller
0e42d415c1
Hit another oopie
2021-01-04 21:05:28 +00:00
KyeKiller
3468df840b
Moved tooltip to the left to stop the overflow
2021-01-04 21:04:30 +00:00
Dean Herbert
dceae21bbf
Centralise fetching of overlay component titles and textures
2020-09-03 16:34:58 +09:00
Joehu
7bcb68ffac
Handle overlay toggling with toolbar buttons instead
2020-08-06 01:17:24 -07:00
Dean Herbert
bf1bb32674
Add missing toolbar tooltips for right-hand icons
2020-08-05 19:09:55 +09:00
Andrei Zavatski
894598eb22
Replace SocialOverlay with DashboardOverlay
2020-04-16 12:05:51 +03:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
dff082ed94
Make toolbar testable and add the most basic of visual tests
2017-12-26 01:12:46 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
97db4856fc
Add toolbar toggle button
...
Also ensure chat is hidden when social is displayed and vice-versa.
2017-06-07 20:15:58 +09:00