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Commit Graph

13 Commits

Author SHA1 Message Date
OliBomby
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
ekrctb
d8a4f9d37d Update juice stream blueprint tests
No "clipping" occur anymore for vertex positions. Instead, clipping may occur when the path is converted to a slider.
Add tests for automatic slider velocity change.
2022-05-08 22:36:33 +09:00
ekrctb
4e0155fa4b Make JuiceStreamPath time based instead of distance based.
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
17f6efc6fe Fix missed cases of incorrect .Value usage
Changing from `Bindable` to `Nullable` comes with its issues...
2021-08-26 14:02:57 +09:00
ekrctb
9db5847344 Add test that a slider path is resampled when the path is edited 2021-07-19 22:53:32 +09:00
ekrctb
8586458704 Implement vertex deletion in juice stream selection blueprint 2021-07-19 22:53:32 +09:00
ekrctb
08f8d4e65e Implement vertex addition in juice stream selection blueprint 2021-07-19 22:53:32 +09:00
ekrctb
01f5258a26 Add tests of juice stream selection blueprint 2021-07-19 22:53:32 +09:00
ekrctb
bd4b3f5268 Add catch selection blueprint visual test scene (without tests) 2021-07-08 15:42:29 +09:00