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Commit Graph

4 Commits

Author SHA1 Message Date
Bartłomiej Dach
912f31dabc
Declare media permissions in game project for editor usage 2023-08-20 23:37:11 +02:00
Bartłomiej Dach
249dcc2ced
Bump Android target SDK version to 33 2023-08-20 23:36:07 +02:00
Bartłomiej Dach
76367444cb
Adjust Android package versioning to .NET 6
With .NET 6, the way Xamarin package versioning works has changed.

- The `ApplicationVersion` MSBuild property aims to replace
  `android:versionCode` in the manifest.
- The `ApplicationDisplayVersion` MSBuild property aims to replace
  `android:versionName` in the manifest.

More about this can be read in Xamarin docs:

    ec712da8c1/Documentation/guides/OneDotNetSingleProject.md

To this end:

- Manual `version{Code,Name}` specs are removed from
  `AndroidManifest.xml`, as they were preventing MSBuild properties
  from functioning properly.
- `Version` now defaults to 0.0.0, so that local builds don't appear
  like they were deployed (see `OsuGameBase.IsDeployedBuild`).
- `ApplicationDisplayVersion` now defaults to `Version`.
  This addresses the Android portion of #21498.
- `ApplicationVersion` can now be specified by command line,
  but still needs to be supplied manually for version detection to
  work correctly. See `OsuGameAndroid.AssemblyVersion` for more info.

Putting the pieces together, the complete publish command to deploy
a new build should look something like so:

    dotnet publish -f net6.0-android \
                   -r android-arm64 \
                   -c Release \
                   -p:Version=2022.1228.0 \
                   -p:ApplicationVersion=202212280
2022-12-28 10:36:54 +01:00
Dean Herbert
877413524f Cherry-picked android changes from #17462 2022-12-19 15:46:54 +09:00