Dean Herbert
23f91ec717
Merge pull request #21379 from Joppe27/taiko-animations-recovered
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Add taiko hit overlay animations
2022-11-23 15:09:44 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true
in [Resolved]
for now
2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
...
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
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Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c
Add legacy circle piece animations based on combo
2022-11-22 17:22:00 +01:00
Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Dean Herbert
45f47cce77
Add basic osu!taiko "argon" swell visual
2022-11-16 16:13:52 +09:00
Dean Herbert
233d45e185
Fix argon swells incorrectly flashing on every hit
2022-11-15 18:28:13 +09:00
Bartłomiej Dach
8b8147c321
Rename {catch -> taiko}Component
2022-11-12 03:05:03 +09:00
Bartłomiej Dach
6a4c97b4f1
Fix code inspection
2022-11-12 02:20:19 +09:00
Bartłomiej Dach
7ef11cab8b
Adjust taiko argon transformer to new naming
2022-11-12 02:10:10 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko
2022-11-12 01:56:30 +09:00
Dan Balasescu
fe58329478
Merge pull request #21151 from peppy/taiko-judgement-fixes
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Fix various issues surrounding hit judgements
2022-11-11 16:41:46 +09:00
Dan Balasescu
8063dcd74a
Merge pull request #21148 from peppy/taiko-barline-separation
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Move major barline portion to default implementation to allow for further customisation
2022-11-11 16:40:51 +09:00
Dan Balasescu
5bdbf56f43
Merge branch 'master' into taiko-judgement-fixes
2022-11-11 15:48:33 +09:00
Dan Balasescu
1a1a186d22
Merge branch 'master' into taiko-barline-separation
2022-11-11 15:47:06 +09:00
Dan Balasescu
f25a8ee4a6
Merge branch 'master' into taiko-tick-trackiung
2022-11-11 15:41:06 +09:00
Susko3
6303b88e56
Fix NRT causing CI failure
2022-11-10 14:31:24 +01:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
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Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
20520e7290
Merge pull request #21171 from peppy/unpollute-taiko-drawable-hit
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Remove triangles skin specific implementation from base osu!taiko `DrawableHit`
2022-11-10 12:47:36 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
20b8ab324f
Apply nullability to osu!taiko skinning classes
2022-11-09 13:37:06 +09:00
Dean Herbert
30890644a8
Flash piece when hit
2022-11-08 15:31:45 +09:00
Dean Herbert
aa7d0e2c96
Remove triangles skin specific implementation from base DrawableHit
2022-11-08 15:22:00 +09:00
Dean Herbert
01803c3f13
Adjust judgement text to be more visible
2022-11-08 15:08:52 +09:00
Salman Ahmed
3af48352c9
Fix taiko major barlines no longer rendering correctly
2022-11-08 04:05:06 +03:00
Dean Herbert
d57ec4b227
Add argon input drum implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
b15d1bc333
Add argon result display implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
d5c375b139
Add argon hit explosion implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
37cb187d2e
Move strong hit scale to DefaultHitExplosion
2022-11-07 18:32:12 +09:00
Dean Herbert
e2046791c2
Add argon drum roll ticks
2022-11-07 18:32:12 +09:00
Dean Herbert
aa61eb8f4b
Add note about taiko pooling oversight
2022-11-07 18:32:12 +09:00
Dean Herbert
938a8f865b
Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)
2022-11-07 18:32:12 +09:00
Dean Herbert
f1556c98e3
Add drum roll implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
6636545195
Move taiko argon hit icon to respective centre/rim pieces
2022-11-07 18:32:12 +09:00
Dean Herbert
529e3217cf
Add barline implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
f1a1f29da7
Add hit target implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
421bdd2c1a
Add playfield background implementations
2022-11-07 18:32:12 +09:00
Dean Herbert
bc0e9375af
Add basic argon hits
2022-11-07 18:32:12 +09:00
Dean Herbert
baf8db8de4
Add basic setup for taiko argon skinning
2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275
Merge branch 'taiko-barline-separation' into taiko-fixes-combined
2022-11-07 18:32:09 +09:00
Dean Herbert
688f50e086
Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined
2022-11-07 18:32:07 +09:00
Dean Herbert
564d078517
Fix much brokenness with kiai and justment sizing
2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016
Split out taiko DefaultJudgementPiece
and move animations across
2022-11-07 17:19:32 +09:00
Dean Herbert
1975385cc7
Move first tick tracking logic inside TickPiece
2022-11-07 15:26:34 +09:00
Dean Herbert
c69a4f9333
Move major barline portion to default implementation to allow for further customisation
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Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
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Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dan Balasescu
819027d61c
Rename to isConvert
2022-11-04 16:17:49 +09:00
Dan Balasescu
993439d30b
Fix missed nullability
2022-11-03 11:28:39 +09:00