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mirror of https://github.com/ppy/osu.git synced 2024-12-14 16:52:54 +08:00
Commit Graph

1330 Commits

Author SHA1 Message Date
Dean Herbert
f6c376c090 Minor refactoring 2022-11-03 20:29:27 +09:00
Jamie Taylor
59bbd9c460
Fix some components using wrong sample set 2022-11-03 17:47:49 +09:00
Jamie Taylor
f1c17129eb
Add support for 'disabled' sample variation to HoverClickSounds 2022-11-03 17:47:49 +09:00
Dean Herbert
247cf589aa
Merge branch 'master' into directoryselector-hidden-toggle 2022-10-24 15:33:10 +09:00
Dean Herbert
447d420c99 Fix adjusting volume via settings playing tick samples twice 2022-10-21 21:03:39 +09:00
Jamie Taylor
7b1edff2b3
Add unique hover/select samples to settings sidebar buttons 2022-10-21 18:06:38 +09:00
ansel
295e6f5a68 Move toast to it's namespace 2022-10-13 23:57:25 +03:00
ansel
e97dbf3dbc Move copy toast to its own file 2022-10-13 22:12:32 +03:00
Jamie Taylor
cb1d886c9c
Add audio feedback for Esc/Back clearing text from a FocusedTextBox 2022-09-07 13:17:04 +09:00
Dean Herbert
2bec8b82b3 Fix textbox sample playback potentially crashing if called before load 2022-09-05 16:26:41 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Jamie Taylor
212d76a11f
Add audio feedback for invalid textbox input 2022-08-31 17:31:36 +09:00
Jamie Taylor
cc9dc604a0
Refactor feedback sample playback logic 2022-08-31 17:29:57 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
470bec7949 Move private method down 2022-08-26 23:29:03 +09:00
Jamie Taylor
da7f8270da
Fix incorrect cast 2022-08-24 22:31:28 +09:00
Jamie Taylor
dc829334a1
Update for framework-side changes. 2022-08-24 22:19:32 +09:00
Jamie Taylor
41408a3106
Add audio feedback for text selection 2022-08-19 15:51:27 +09:00
Dan Balasescu
efc4a129d9
Merge pull request #19658 from peppy/user-button-better-display
Display connecting / failing states on toolbar user display
2022-08-09 17:59:28 +09:00
Dan Balasescu
d80db2aee7
Merge pull request #19639 from peppy/fix-fps-damping
Fix incorrect FPS damping implementation
2022-08-09 17:03:55 +09:00
Dean Herbert
4da9482a3e Add ability for loading layer to not block input 2022-08-09 15:51:11 +09:00
Dean Herbert
c7313ac371 Allow LoadingLayer's spinning circle to scale smaller than before 2022-08-09 15:34:11 +09:00
Dean Herbert
4f7d63be29 Ignore very long periods of no frame drawing when showing FPS counter ms value 2022-08-08 15:21:49 +09:00
Dean Herbert
81c079c937 Fix incorrect damping implementation
I'm not sure what I was thinking with the weighting stuff. It wasn't
correct. Can most easily be noticed if suspending the app on iOS for a
considerable period, or pausing debugger.
2022-08-08 15:21:49 +09:00
its5Q
68e7000620 Fix FPS counter disappearing when hovered over 2022-08-08 15:52:47 +10:00
Bartłomiej Dach
085080576a
Add button for creating new mod presets 2022-08-02 22:03:32 +02:00
Dean Herbert
34ffc51c51 Avoid clearing chat overlay textbox when pressing "back" key binding
Generally this is expected behaviour for usages of focused text boxes
(ie. to clear search content), but not so much here.

Addresses https://github.com/ppy/osu/discussions/19403#discussioncomment-3230395.
2022-08-02 13:56:03 +09:00
Bartłomiej Dach
298efa5391
Fix broken ShearedButton autosizing logic 2022-08-01 22:04:16 +02:00
Dean Herbert
f44a4c8652 Reorder file content to match expectations 2022-07-28 12:13:47 +09:00
Dean Herbert
f01c397220 Apply nullability 2022-07-28 12:12:46 +09:00
Andrew Hong
f097064eea Adjust to reviews 2022-07-27 21:52:38 -04:00
Andrew Hong
ac39d3a142 "Copied URL" -> "URL copied" 2022-07-27 21:52:28 -04:00
Andrew Hong
2d4655f61e Add Toast Notification to Copy URL 2022-07-27 02:25:40 -04:00
Dean Herbert
c30e8047ab
Merge pull request #19375 from novialriptide/contextmenu-external-beatmap
Add ContextMenu to beatmap external link
2022-07-26 19:06:10 +09:00
Andrew Hong
aaf6ec05bb Remove notification upon copy 2022-07-26 04:19:54 -04:00
Andrew Hong
a8e315abf0 Refactor 2022-07-25 17:16:33 -04:00
Andrew Hong
46c4e78477 Add notification and another menuitem 2022-07-25 16:59:00 -04:00
Andrew Hong
f1534da683 Formatting issues 2022-07-25 04:13:05 -04:00
Andrew Hong
fcf767e28b Add contextmenu to beatmap external link 2022-07-25 04:07:33 -04:00
Dean Herbert
2dd99ef1fd Refactor FPSCounter to not use scheduled tasks
While on the surface this looks harmless (ignoring allocations),
`Scheduler` doesn't clear cancelled tasks until they reach their
execution time. This can cause an increase in time spent processing the
scheduler itself.

I don't think a per-frame updating component should use scheduled tasks
in this way in the first place, so I've just rewritten the logic to
avoid that overhead altogether.
2022-07-25 16:26:48 +09:00
Salman Ahmed
4332e6cae9 Fix OsuSliderBar throwing on negative draw width 2022-07-24 08:34:24 +03:00
Dean Herbert
b9f5074c13 Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup 2022-07-22 02:22:01 +09:00
Dean Herbert
0eeafea500 Increase responsiveness to change slightly 2022-07-21 23:37:32 +09:00
Dean Herbert
c140601c2d Cleanup pass on FPSCounter 2022-07-21 23:02:31 +09:00
Dean Herbert
fc6445caea Rate limit updates for good measure 2022-07-21 22:55:45 +09:00
Dean Herbert
3d2603e0eb Remove unused classes 2022-07-21 22:51:35 +09:00
Dean Herbert
3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
Dean Herbert
5db4d9437a Add missing using statement 2022-07-21 21:39:24 +09:00
Dan Balasescu
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
Dean Herbert
4c4939d18d Fix draw FPS being inaccurate due to using ElapsedFrameTime
Had a feeling this would be the case.

Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.

I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00