TestGameplayExitFlow
See: https://github.com/ppy/osu/actions/runs/6695995685/job/18194110641 https://github.com/ppy/osu/actions/runs/6700910613/job/18208272419
TestSpectatorClient
StartGameplay
- Was on wrong ruleset, so the mod/free mod sets did literally nothing - `assertHasFreeModButton` had a param that did nothing - Was checking `MatchingFilter` rather than `Visible`
SelectAllModsButton
IsValid
Visible
MultiplayerPlaylistItem
MultiplayerMatchSongSelect
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736995?pr=23308.
FlakyTest
SongProgressBar
Leaderboard
IUser
APIUser
Fix several weird scenarios with online play song selection
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
Update test to the new structure