diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 4f2707ff88..ceaecbb555 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -55,14 +55,17 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps Beatmap converted = base.ConvertBeatmap(original); - // Post processing step to transform hit objects with the same start time into strong hits - converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x => + if (original.BeatmapInfo.RulesetID == 3) { - TaikoHitObject first = x.First(); - if (x.Skip(1).Any()) - first.IsStrong = true; - return first; - }).ToList(); + // Post processing step to transform mania hit objects with the same start time into strong hits + converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x => + { + TaikoHitObject first = x.First(); + if (x.Skip(1).Any()) + first.IsStrong = true; + return first; + }).ToList(); + } return converted; }