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Merge pull request #14814 from peppy/fix-key-counter-masking
Fix `KeyCounterDisplay` potentially getting stuck invisible due to autosize masking
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commit
ffdaf23329
@ -33,8 +33,6 @@ namespace osu.Game.Screens.Play
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public KeyCounterDisplay()
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public KeyCounterDisplay()
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{
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
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InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
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{
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{
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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@ -42,6 +40,15 @@ namespace osu.Game.Screens.Play
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};
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};
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}
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}
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protected override void Update()
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{
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base.Update();
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// Don't use autosize as it will shrink to zero when KeyFlow is hidden.
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// In turn this can cause the display to be masked off screen and never become visible again.
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Size = KeyFlow.Size;
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}
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public override void Add(KeyCounter key)
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public override void Add(KeyCounter key)
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{
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{
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if (key == null) throw new ArgumentNullException(nameof(key));
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if (key == null) throw new ArgumentNullException(nameof(key));
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