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Use room mod select overlay rely on explicit binding rather than DI resolution
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@ -16,8 +16,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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{
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public partial class RoomModSelectOverlay : UserModSelectOverlay
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{
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[Resolved]
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private IBindable<PlaylistItem> selectedItem { get; set; } = null!;
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public Bindable<PlaylistItem> SelectedItem { get; } = new Bindable<PlaylistItem>();
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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@ -33,7 +32,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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{
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base.LoadComplete();
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selectedItem.BindValueChanged(v =>
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SelectedItem.BindValueChanged(v =>
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{
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roomRequiredMods.Clear();
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@ -240,6 +240,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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LoadComponent(UserModsSelectOverlay = new RoomModSelectOverlay
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{
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SelectedItem = { BindTarget = SelectedItem },
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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});
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