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mirror of https://github.com/ppy/osu.git synced 2025-01-28 06:42:54 +08:00

Merge remote-tracking branch 'upstream/master' into pr/EVAST9919/6076

This commit is contained in:
Dean Herbert 2019-09-13 16:25:30 +09:00
commit ffd205f470
7 changed files with 60 additions and 44 deletions

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@ -160,6 +160,15 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm(); exitAndConfirm();
} }
[Test]
public void TestRestartAfterResume()
{
pauseAndConfirm();
resumeAndConfirm();
restart();
confirmExited();
}
private void pauseAndConfirm() private void pauseAndConfirm()
{ {
pause(); pause();
@ -198,6 +207,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("player exited", () => !Player.IsCurrentScreen()); AddUntilStep("player exited", () => !Player.IsCurrentScreen());
} }
private void restart() => AddStep("restart", () => Player.Restart());
private void pause() => AddStep("pause", () => Player.Pause()); private void pause() => AddStep("pause", () => Player.Pause());
private void resume() => AddStep("resume", () => Player.Resume()); private void resume() => AddStep("resume", () => Player.Resume());

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Add(overlay = new DialogOverlay()); Add(overlay = new DialogOverlay());
AddStep("dialog #1", () => overlay.Push(new PopupDialog AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
{ {
Icon = FontAwesome.Regular.TrashAlt, Icon = FontAwesome.Regular.TrashAlt,
HeaderText = @"Confirm deletion of", HeaderText = @"Confirm deletion of",
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}, },
})); }));
AddStep("dialog #2", () => overlay.Push(new PopupDialog AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
{ {
Icon = FontAwesome.Solid.Cog, Icon = FontAwesome.Solid.Cog,
HeaderText = @"What do you want to do with", HeaderText = @"What do you want to do with",
@ -71,5 +71,9 @@ namespace osu.Game.Tests.Visual.UserInterface
}, },
})); }));
} }
private class TestPopupDialog : PopupDialog
{
}
} }
} }

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@ -13,13 +13,22 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
public TestScenePopupDialog() public TestScenePopupDialog()
{ {
var popup = new PopupDialog Add(new TestPopupDialog
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
State = { Value = Framework.Graphics.Containers.Visibility.Visible }, State = { Value = Framework.Graphics.Containers.Visibility.Visible },
Icon = FontAwesome.Solid.AssistiveListeningSystems, });
HeaderText = @"This is a test popup", }
BodyText = "I can say lots of stuff and even wrap my words!",
private class TestPopupDialog : PopupDialog
{
public TestPopupDialog()
{
Icon = FontAwesome.Solid.AssistiveListeningSystems;
HeaderText = @"This is a test popup";
BodyText = "I can say lots of stuff and even wrap my words!";
Buttons = new PopupDialogButton[] Buttons = new PopupDialogButton[]
{ {
new PopupDialogCancelButton new PopupDialogCancelButton
@ -30,10 +39,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
Text = @"You're a fake!", Text = @"You're a fake!",
}, },
}
}; };
}
Add(popup);
} }
} }
} }

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@ -21,8 +21,6 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn; private SampleChannel samplePopIn;
private SampleChannel samplePopOut; private SampleChannel samplePopOut;
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockNonPositionalInput => true; protected override bool BlockNonPositionalInput => true;
/// <summary> /// <summary>
@ -126,12 +124,12 @@ namespace osu.Game.Graphics.Containers
return; return;
} }
if (PlaySamplesOnStateChange) samplePopIn?.Play(); samplePopIn?.Play();
if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this); if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
break; break;
case Visibility.Hidden: case Visibility.Hidden:
if (PlaySamplesOnStateChange) samplePopOut?.Play(); samplePopOut?.Play();
if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this); if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
break; break;
} }

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@ -13,20 +13,17 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Overlays.Dialog namespace osu.Game.Overlays.Dialog
{ {
public class PopupDialog : OsuFocusedOverlayContainer public abstract class PopupDialog : VisibilityContainer
{ {
public static readonly float ENTER_DURATION = 500; public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200; public static readonly float EXIT_DURATION = 200;
protected override bool BlockPositionalInput => false;
private readonly Vector2 ringSize = new Vector2(100f); private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Dialog
} }
} }
public PopupDialog() protected PopupDialog()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -202,18 +199,6 @@ namespace osu.Game.Overlays.Dialog
}; };
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
if (e.Repeat) return false; if (e.Repeat) return false;
@ -238,8 +223,6 @@ namespace osu.Game.Overlays.Dialog
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn();
actionInvoked = false; actionInvoked = false;
// Reset various animations but only if the dialog animation fully completed // Reset various animations but only if the dialog animation fully completed
@ -263,7 +246,6 @@ namespace osu.Game.Overlays.Dialog
// This is presumed to always be a sane default "cancel" action. // This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().Click(); buttonsContainer.Last().Click();
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine); content.FadeOut(EXIT_DURATION, Easing.InSine);
} }

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@ -5,6 +5,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Dialog;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using System.Linq;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -41,8 +43,6 @@ namespace osu.Game.Overlays
Show(); Show();
} }
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockNonPositionalInput => true; protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
@ -74,5 +74,17 @@ namespace osu.Game.Overlays
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
currentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
} }
} }

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@ -502,16 +502,19 @@ namespace osu.Game.Screens.Play
return true; return true;
} }
// ValidForResume is false when restarting
if (ValidForResume)
{
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value) if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
// still want to block if we are within the cooldown period and not already paused. // still want to block if we are within the cooldown period and not already paused.
return true; return true;
if (HasFailed && ValidForResume && !FailOverlay.IsPresent) if (HasFailed && !FailOverlay.IsPresent)
// ValidForResume is false when restarting
{ {
failAnimation.FinishTransforms(true); failAnimation.FinishTransforms(true);
return true; return true;
} }
}
GameplayClockContainer.ResetLocalAdjustments(); GameplayClockContainer.ResetLocalAdjustments();