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Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward CreateJudgement() must be implemented and return a non-null judgement. This fixes BananaShower and JuiceStreams in osu!catch. This also makes HitObject abstract and cleans up convert HitObject implementations.
This commit is contained in:
parent
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commit
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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public override bool LastInCombo => true;
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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@ -7,6 +7,7 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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private const float base_scoring_distance = 100;
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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public int RepeatCount { get; set; }
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public double Velocity;
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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{
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
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new DrawableManiaJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -1,14 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteJudgement : ManiaJudgement
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Objects
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@ -8,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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public class BarLine : ManiaHitObject, IBarLine
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{
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public bool Major { get; set; }
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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}
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}
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@ -4,7 +4,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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}
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}
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public override Judgement CreateJudgement() => new HoldNoteJudgement();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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{
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
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new DrawableOsuJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -1,14 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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public class OsuSliderTailJudgement : OsuJudgement
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
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@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
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}
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public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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public void TestZeroTickTimeOffsets()
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{
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AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
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}
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protected override bool Autoplay => true;
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult });
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}
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private void addStrongHitJudgement(bool kiai)
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@ -163,13 +163,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new ConvertHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
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}
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private void addMissJudgement()
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{
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
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((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
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}
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private void addBarLine(bool major, double delay = scroll_time)
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@ -3,13 +3,12 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class SwellTick : TaikoHitObject
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{
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public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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@ -154,6 +154,7 @@ namespace osu.Game.Tests.Gameplay
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private class JudgeableHitObject : HitObject
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{
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public override Judgement CreateJudgement() => new Judgement();
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protected override HitWindows CreateHitWindows() => new HitWindows();
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}
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}
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}
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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Gameplay
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}
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}
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private class TestHitObjectWithCombo : HitObject, IHasComboInformation
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private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
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{
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public bool NewCombo { get; } = false;
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public int ComboOffset { get; } = 0;
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@ -27,9 +27,9 @@ namespace osu.Game.Tests.Gameplay
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{
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DrawableHitObject hitObject = null;
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AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
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AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 })));
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AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 })));
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AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 })));
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AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 0);
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}
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@ -39,9 +39,9 @@ namespace osu.Game.Tests.Gameplay
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{
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DrawableHitObject hitObject = null;
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AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
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AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 })));
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AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject())));
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AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject())));
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AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 1);
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}
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@ -54,8 +54,8 @@ namespace osu.Game.Tests.Gameplay
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AddStep("setup", () =>
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{
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container.Add(firstObject = new TestDrawableHitObject(new HitObject()));
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container.Add(secondObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 }));
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container.Add(firstObject = new TestDrawableHitObject(new ConvertHitObject()));
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container.Add(secondObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 }));
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});
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AddStep("move first object after second", () => firstObject.HitObject.StartTime = 2000);
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@ -163,7 +163,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
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for (int i = 0; i < 10; i++)
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beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
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beatmap.HitObjects.Add(new ConvertHitObject { StartTime = i * time_range });
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return beatmap;
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}
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@ -289,7 +289,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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#region HitObject
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private class TestHitObject : HitObject, IHasEndTime
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private class TestHitObject : ConvertHitObject, IHasEndTime
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{
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public double EndTime { get; set; }
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@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void newJudgement(double offset = 0)
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{
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var judgement = new JudgementResult(new HitObject(), new Judgement())
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var judgement = new JudgementResult(new ConvertHitObject(), new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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private class TestDrawableControlPoint : DrawableHitObject<HitObject>
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{
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public TestDrawableControlPoint(ScrollingDirection direction, double time)
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: base(new HitObject { StartTime = time })
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: base(new ConvertHitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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@ -255,7 +255,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class TestDrawableHitObject : DrawableHitObject<HitObject>
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{
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public TestDrawableHitObject(double time)
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: base(new HitObject { StartTime = time })
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: base(new ConvertHitObject { StartTime = time })
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{
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Origin = Anchor.Custom;
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OriginPosition = new Vector2(75 / 4.0f);
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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var objects = new List<HitObject>();
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for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
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objects.Add(new HitObject { StartTime = i });
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objects.Add(new ConvertHitObject { StartTime = i });
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replaceObjects(objects);
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}
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@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var objects = new List<HitObject>();
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for (double i = 0; i < 5000; i++)
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objects.Add(new HitObject { StartTime = i });
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objects.Add(new ConvertHitObject { StartTime = i });
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replaceObjects(objects);
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}
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@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new BufferedWedgeInfo Info => base.Info;
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}
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private class TestHitObject : HitObject, IHasPosition
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private class TestHitObject : ConvertHitObject, IHasPosition
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{
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public float X { get; } = 0;
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public float Y { get; } = 0;
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Taiko.Judgements
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namespace osu.Game.Rulesets.Judgements
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{
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public class TaikoSwellTickJudgement : TaikoJudgement
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public class IgnoreJudgement : Judgement
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{
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public override bool AffectsCombo => false;
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18
osu.Game/Rulesets/Objects/ConvertHitObject.cs
Normal file
18
osu.Game/Rulesets/Objects/ConvertHitObject.cs
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@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects
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{
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/// <summary>
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/// A hit object only used for conversion, not actual gameplay.
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/// </summary>
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public class ConvertHitObject : HitObject
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{
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects
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/// HitObjects may contain more properties for which you should be checking through the IHas* types.
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/// </para>
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/// </summary>
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public class HitObject
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public abstract class HitObject
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{
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/// <summary>
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/// A small adjustment to the start time of control points to account for rounding/precision errors.
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Objects
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[JsonIgnore]
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public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
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public HitObject()
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protected HitObject()
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{
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StartTimeBindable.ValueChanged += time =>
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{
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@ -144,9 +144,10 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
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/// May be null.
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/// Used to decide on drawable object lifetimes.
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/// </summary>
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public virtual Judgement CreateJudgement() => null;
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[NotNull]
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public abstract Judgement CreateJudgement();
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/// <summary>
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/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
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@ -156,7 +157,7 @@ namespace osu.Game.Rulesets.Objects
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/// </para>
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/// </summary>
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[NotNull]
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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protected abstract HitWindows CreateHitWindows();
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}
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public static class HitObjectExtensions
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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/// <summary>
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/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertHit : HitObject, IHasCombo, IHasXPosition
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internal sealed class ConvertHit : ConvertHitObject, IHasCombo, IHasXPosition
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{
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public float X { get; set; }
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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/// <summary>
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/// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition, IHasCombo
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internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasXPosition, IHasCombo
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{
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public double EndTime { get; set; }
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||||
|
@ -9,7 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
internal abstract class ConvertSlider : HitObject, IHasCurve, IHasLegacyLastTickOffset
|
||||
internal abstract class ConvertSlider : ConvertHitObject, IHasCurve, IHasLegacyLastTickOffset
|
||||
{
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||
|
@ -2,17 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!mania Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertHit : HitObject, IHasXPosition
|
||||
internal sealed class ConvertHit : ConvertHitObject, IHasXPosition
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -2,18 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime
|
||||
internal sealed class ConvertHold : ConvertHitObject, IHasXPosition, IHasEndTime
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
@ -12,7 +11,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition
|
||||
{
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -2,21 +2,18 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!mania Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition
|
||||
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasXPosition
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public float X { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
@ -10,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
/// <summary>
|
||||
/// Legacy osu! Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo
|
||||
internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
@ -10,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
/// <summary>
|
||||
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition, IHasCombo
|
||||
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasPosition, IHasCombo
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
@ -1,15 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertHit : HitObject
|
||||
internal sealed class ConvertHit : ConvertHitObject
|
||||
{
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
@ -10,6 +8,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
/// </summary>
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider
|
||||
{
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -2,19 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
/// Legacy osu!taiko Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime
|
||||
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user