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mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Fix hitobjects with unknown lifetimes by enforcing non-null judgement

We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
This commit is contained in:
Dean Herbert 2020-02-23 13:01:30 +09:00
parent 66317f9fcd
commit ffc7eaa3f2
36 changed files with 72 additions and 105 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects
public override bool LastInCombo => true;
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();

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@ -7,6 +7,7 @@ using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
private const float base_scoring_distance = 100;
public override Judgement CreateJudgement() => new IgnoreJudgement();
public int RepeatCount { get; set; }
public double Velocity;

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
new DrawableManiaJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -1,14 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
@ -8,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Objects
public class BarLine : ManiaHitObject, IBarLine
{
public bool Major { get; set; }
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
}

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@ -4,7 +4,6 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects
}
}
public override Judgement CreateJudgement() => new HoldNoteJudgement();
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
new DrawableOsuJudgement(new JudgementResult(new ConvertHitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -1,14 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuSliderTailJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}

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@ -4,7 +4,6 @@
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
public void TestZeroTickTimeOffsets()
{
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
}
protected override bool Autoplay => true;

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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult });
}
private void addStrongHitJudgement(bool kiai)
@ -163,13 +163,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new ConvertHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
}
private void addMissJudgement()
{
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new ConvertHitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)

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@ -3,13 +3,12 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class SwellTick : TaikoHitObject
{
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

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@ -154,6 +154,7 @@ namespace osu.Game.Tests.Gameplay
private class JudgeableHitObject : HitObject
{
public override Judgement CreateJudgement() => new Judgement();
protected override HitWindows CreateHitWindows() => new HitWindows();
}
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Gameplay
}
}
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{
public bool NewCombo { get; } = false;
public int ComboOffset { get; } = 0;

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@ -27,9 +27,9 @@ namespace osu.Game.Tests.Gameplay
{
DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 })));
AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 })));
AddStep("add late hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 })));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 0);
}
@ -39,9 +39,9 @@ namespace osu.Game.Tests.Gameplay
{
DrawableHitObject hitObject = null;
AddStep("setup", () => container.Add(new TestDrawableHitObject(new HitObject { StartTime = 500 })));
AddStep("setup", () => container.Add(new TestDrawableHitObject(new ConvertHitObject { StartTime = 500 })));
AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new HitObject())));
AddStep("add early hitobject", () => container.Add(hitObject = new TestDrawableHitObject(new ConvertHitObject())));
AddAssert("hitobject index is 0", () => container.IndexOf(hitObject) == 1);
}
@ -54,8 +54,8 @@ namespace osu.Game.Tests.Gameplay
AddStep("setup", () =>
{
container.Add(firstObject = new TestDrawableHitObject(new HitObject()));
container.Add(secondObject = new TestDrawableHitObject(new HitObject { StartTime = 1000 }));
container.Add(firstObject = new TestDrawableHitObject(new ConvertHitObject()));
container.Add(secondObject = new TestDrawableHitObject(new ConvertHitObject { StartTime = 1000 }));
});
AddStep("move first object after second", () => firstObject.HitObject.StartTime = 2000);

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@ -163,7 +163,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
beatmap.HitObjects.Add(new ConvertHitObject { StartTime = i * time_range });
return beatmap;
}
@ -289,7 +289,7 @@ namespace osu.Game.Tests.Visual.Gameplay
#region HitObject
private class TestHitObject : HitObject, IHasEndTime
private class TestHitObject : ConvertHitObject, IHasEndTime
{
public double EndTime { get; set; }

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@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void newJudgement(double offset = 0)
{
var judgement = new JudgementResult(new HitObject(), new Judgement())
var judgement = new JudgementResult(new ConvertHitObject(), new Judgement())
{
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
Type = HitResult.Perfect,

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@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{
public TestDrawableControlPoint(ScrollingDirection direction, double time)
: base(new HitObject { StartTime = time })
: base(new ConvertHitObject { StartTime = time })
{
Origin = Anchor.Centre;
@ -255,7 +255,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestDrawableHitObject : DrawableHitObject<HitObject>
{
public TestDrawableHitObject(double time)
: base(new HitObject { StartTime = time })
: base(new ConvertHitObject { StartTime = time })
{
Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f);

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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
objects.Add(new HitObject { StartTime = i });
objects.Add(new ConvertHitObject { StartTime = i });
replaceObjects(objects);
}
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++)
objects.Add(new HitObject { StartTime = i });
objects.Add(new ConvertHitObject { StartTime = i });
replaceObjects(objects);
}

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@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.SongSelect
public new BufferedWedgeInfo Info => base.Info;
}
private class TestHitObject : HitObject, IHasPosition
private class TestHitObject : ConvertHitObject, IHasPosition
{
public float X { get; } = 0;
public float Y { get; } = 0;

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@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
namespace osu.Game.Rulesets.Judgements
{
public class TaikoSwellTickJudgement : TaikoJudgement
public class IgnoreJudgement : Judgement
{
public override bool AffectsCombo => false;

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// A hit object only used for conversion, not actual gameplay.
/// </summary>
public class ConvertHitObject : HitObject
{
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects
/// HitObjects may contain more properties for which you should be checking through the IHas* types.
/// </para>
/// </summary>
public class HitObject
public abstract class HitObject
{
/// <summary>
/// A small adjustment to the start time of control points to account for rounding/precision errors.
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Objects
[JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
public HitObject()
protected HitObject()
{
StartTimeBindable.ValueChanged += time =>
{
@ -144,9 +144,10 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
/// May be null.
/// Used to decide on drawable object lifetimes.
/// </summary>
public virtual Judgement CreateJudgement() => null;
[NotNull]
public abstract Judgement CreateJudgement();
/// <summary>
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
@ -156,7 +157,7 @@ namespace osu.Game.Rulesets.Objects
/// </para>
/// </summary>
[NotNull]
protected virtual HitWindows CreateHitWindows() => new HitWindows();
protected abstract HitWindows CreateHitWindows();
}
public static class HitObjectExtensions

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
/// <summary>
/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertHit : HitObject, IHasCombo, IHasXPosition
internal sealed class ConvertHit : ConvertHitObject, IHasCombo, IHasXPosition
{
public float X { get; set; }

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
/// <summary>
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition, IHasCombo
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasXPosition, IHasCombo
{
public double EndTime { get; set; }

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@ -9,7 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Objects.Legacy
{
internal abstract class ConvertSlider : HitObject, IHasCurve, IHasLegacyLastTickOffset
internal abstract class ConvertSlider : ConvertHitObject, IHasCurve, IHasLegacyLastTickOffset
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.

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@ -2,17 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
/// <summary>
/// Legacy osu!mania Hit-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertHit : HitObject, IHasXPosition
internal sealed class ConvertHit : ConvertHitObject, IHasXPosition
{
public float X { get; set; }
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -2,18 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime
internal sealed class ConvertHold : ConvertHitObject, IHasXPosition, IHasEndTime
{
public float X { get; set; }
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
@ -12,7 +11,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition
{
public float X { get; set; }
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -2,21 +2,18 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
/// <summary>
/// Legacy osu!mania Spinner-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasXPosition
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
public float X { get; set; }
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
@ -10,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
/// <summary>
/// Legacy osu! Hit-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo
internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
{
public Vector2 Position { get; set; }
@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public bool NewCombo { get; set; }
public int ComboOffset { get; set; }
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public bool NewCombo { get; set; }
public int ComboOffset { get; set; }
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
@ -10,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
/// <summary>
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition, IHasCombo
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasPosition, IHasCombo
{
public double EndTime { get; set; }
@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public float Y => Position.Y;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public bool NewCombo { get; set; }
public int ComboOffset { get; set; }

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@ -1,15 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
/// <summary>
/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertHit : HitObject
internal sealed class ConvertHit : ConvertHitObject
{
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
/// <summary>
@ -10,6 +8,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
/// </summary>
internal sealed class ConvertSlider : Legacy.ConvertSlider
{
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -2,19 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
/// <summary>
/// Legacy osu!taiko Spinner-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertSpinner : HitObject, IHasEndTime
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}