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Add judgementTally to HUD overlay
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osu.Game/Screens/Play/HUD/JudgementCounter/JudgementTally.cs
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56
osu.Game/Screens/Play/HUD/JudgementCounter/JudgementTally.cs
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@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Play.HUD.JudgementCounter
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{
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public partial class JudgementTally : CompositeDrawable
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{
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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public List<JudgementCounterInfo> Results = new List<JudgementCounterInfo>();
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[BackgroundDependencyLoader]
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private void load(DrawableRuleset ruleset)
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{
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foreach (var result in ruleset.Ruleset.GetHitResults())
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{
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Results.Add(new JudgementCounterInfo
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{
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ResultInfo = (result.result, result.displayName),
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ResultCount = new BindableInt(),
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scoreProcessor.NewJudgement += judgement =>
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{
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foreach (JudgementCounterInfo result in Results.Where(result => result.ResultInfo.Type == judgement.Type))
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{
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result.ResultCount.Value++;
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}
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};
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scoreProcessor.JudgementReverted += judgement =>
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{
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foreach (JudgementCounterInfo result in Results.Where(result => result.ResultInfo.Type == judgement.Type))
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{
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result.ResultCount.Value--;
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}
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};
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}
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}
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}
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@ -24,6 +24,7 @@ using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osu.Game.Skinning;
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using osuTK;
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using JudgementTally = osu.Game.Screens.Play.HUD.JudgementCounter.JudgementTally;
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namespace osu.Game.Screens.Play
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{
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@ -58,6 +59,9 @@ namespace osu.Game.Screens.Play
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[Cached]
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private readonly ClicksPerSecondCalculator clicksPerSecondCalculator;
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[Cached]
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private readonly JudgementTally tally;
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public Bindable<bool> ShowHealthBar = new Bindable<bool>(true);
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private readonly DrawableRuleset drawableRuleset;
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@ -146,6 +150,7 @@ namespace osu.Game.Screens.Play
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Spacing = new Vector2(5)
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},
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clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
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tally = new JudgementTally()
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};
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hideTargets = new List<Drawable> { mainComponents, KeyCounter, topRightElements };
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