mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 18:42:56 +08:00
Add the option to loop the intro in the main menu
This commit is contained in:
parent
6547e07e56
commit
ffbce61ca8
@ -55,6 +55,7 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
|
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
|
||||||
|
|
||||||
Set(OsuSetting.MenuVoice, true);
|
Set(OsuSetting.MenuVoice, true);
|
||||||
|
Set(OsuSetting.MenuMusicLoop, true);
|
||||||
Set(OsuSetting.MenuMusic, true);
|
Set(OsuSetting.MenuMusic, true);
|
||||||
|
|
||||||
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
|
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
|
||||||
@ -191,6 +192,7 @@ namespace osu.Game.Configuration
|
|||||||
AudioOffset,
|
AudioOffset,
|
||||||
VolumeInactive,
|
VolumeInactive,
|
||||||
MenuMusic,
|
MenuMusic,
|
||||||
|
MenuMusicLoop,
|
||||||
MenuVoice,
|
MenuVoice,
|
||||||
CursorRotation,
|
CursorRotation,
|
||||||
MenuParallax,
|
MenuParallax,
|
||||||
|
@ -28,6 +28,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
LabelText = "osu! music theme",
|
LabelText = "osu! music theme",
|
||||||
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
|
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
|
||||||
},
|
},
|
||||||
|
new SettingsCheckbox
|
||||||
|
{
|
||||||
|
LabelText = "loop the music theme",
|
||||||
|
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusicLoop)
|
||||||
|
},
|
||||||
new SettingsDropdown<IntroSequence>
|
new SettingsDropdown<IntroSequence>
|
||||||
{
|
{
|
||||||
LabelText = "Intro sequence",
|
LabelText = "Intro sequence",
|
||||||
|
@ -40,6 +40,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
protected IBindable<bool> MenuVoice { get; private set; }
|
protected IBindable<bool> MenuVoice { get; private set; }
|
||||||
|
|
||||||
protected IBindable<bool> MenuMusic { get; private set; }
|
protected IBindable<bool> MenuMusic { get; private set; }
|
||||||
|
private IBindable<bool> menuMusicLoop { get; set; }
|
||||||
|
|
||||||
private WorkingBeatmap initialBeatmap;
|
private WorkingBeatmap initialBeatmap;
|
||||||
|
|
||||||
@ -73,6 +74,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||||
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||||
|
menuMusicLoop = config.GetBindable<bool>(OsuSetting.MenuMusicLoop);
|
||||||
|
|
||||||
seeya = audio.Samples.Get(SeeyaSampleName);
|
seeya = audio.Samples.Get(SeeyaSampleName);
|
||||||
|
|
||||||
@ -152,6 +154,8 @@ namespace osu.Game.Screens.Menu
|
|||||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||||
if (UsingThemedIntro)
|
if (UsingThemedIntro)
|
||||||
Track.Restart();
|
Track.Restart();
|
||||||
|
if (menuMusicLoop.Value)
|
||||||
|
Track.Looping = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
|
Loading…
Reference in New Issue
Block a user