diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs
index 7739be693d..32f49367f0 100644
--- a/osu.Game/Skinning/SkinnableSound.cs
+++ b/osu.Game/Skinning/SkinnableSound.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Skinning
///
/// Can serve as an optimisation if it is known ahead-of-time that this behaviour is allowed in a given use case.
///
- protected bool SkipPlayWhenZeroVolume => !Looping;
+ protected bool PlayWhenZeroVolume => Looping;
private readonly AudioContainer samplesContainer;
@@ -98,7 +98,7 @@ namespace osu.Game.Skinning
{
samplesContainer.ForEach(c =>
{
- if (!SkipPlayWhenZeroVolume || c.AggregateVolume.Value > 0)
+ if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0)
c.Play();
});
}