diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 1fce70122d..cd05d8e2f9 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -150,8 +150,8 @@ namespace osu.Game.Rulesets.Taiko.UI rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth }; hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; - // When rewinding, make sure to remove any auxilliary hit notes that were - // spawned and played during a drumroll. + // When rewinding, make sure to remove any auxiliary hit notes that were + // spawned and played during a drum roll. if (Time.Elapsed < 0) { foreach (var o in drumRollHitContainer.Objects)