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Explicitly construct local beatmaps rather than using GetBoundCopy
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private Bindable<double> cursorScale;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<bool> autoCursorScale;
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private IBindable<WorkingBeatmap> beatmap;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public OsuCursor()
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public OsuCursor()
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{
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{
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@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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};
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};
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this.beatmap = beatmap.GetBoundCopy();
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this.beatmap.BindTo(beatmap);
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beatmap.ValueChanged += v => calculateScale();
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beatmap.ValueChanged += v => calculateScale();
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -26,7 +27,7 @@ namespace osu.Game.Overlays.Music
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/// </summary>
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/// </summary>
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public Action<BeatmapSetInfo, int> OrderChanged;
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public Action<BeatmapSetInfo, int> OrderChanged;
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private BindableBeatmap beatmap;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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private BeatmapManager beatmaps;
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private FilterControl filter;
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private FilterControl filter;
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@ -35,7 +36,7 @@ namespace osu.Game.Overlays.Music
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
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private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
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{
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{
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this.beatmap = beatmap.GetBoundCopy();
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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Children = new Drawable[]
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -54,7 +55,7 @@ namespace osu.Game.Overlays
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private Container dragContainer;
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private Container dragContainer;
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private Container playerContainer;
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private Container playerContainer;
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private BindableBeatmap beatmap;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public MusicController()
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public MusicController()
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{
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{
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@ -96,7 +97,7 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
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private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
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{
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{
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this.beatmap = beatmap.GetBoundCopy();
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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this.beatmaps = beatmaps;
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this.localisation = localisation;
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this.localisation = localisation;
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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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/// </summary>
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public bool DidLoadMenu;
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public bool DidLoadMenu;
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private BindableBeatmap beatmapBacking;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private MainMenu mainMenu;
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private MainMenu mainMenu;
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private SampleChannel welcome;
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private SampleChannel welcome;
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@ -43,12 +43,12 @@ namespace osu.Game.Screens.Menu
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuMusic;
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private Bindable<bool> menuMusic;
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private Track track;
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private Track track;
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private WorkingBeatmap beatmap;
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private WorkingBeatmap introBeatmap;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
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{
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{
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beatmapBacking = beatmap.GetBoundCopy();
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this.beatmap.BindTo(beatmap);
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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@ -76,8 +76,8 @@ namespace osu.Game.Screens.Menu
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}
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}
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}
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}
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this.beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = this.beatmap.Track;
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track = introBeatmap.Track;
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welcome = audio.Sample.Get(@"welcome");
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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seeya = audio.Sample.Get(@"seeya");
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@ -94,7 +94,7 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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if (!resuming)
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{
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{
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beatmapBacking.Value = beatmap;
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beatmap.Value = introBeatmap;
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if (menuVoice)
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if (menuVoice)
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welcome.Play();
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welcome.Play();
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