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mirror of https://github.com/ppy/osu.git synced 2025-01-13 17:13:06 +08:00

Merge branch 'master' into carousel-performance-n

This commit is contained in:
Dean Herbert 2022-01-21 15:27:36 +09:00
commit ff4f40db8a
5 changed files with 63 additions and 34 deletions

View File

@ -26,8 +26,6 @@ namespace osu.Game.Database
private readonly OsuConfigManager config;
private readonly Storage storage;
private bool hasTakenBackup;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config, Storage storage)
{
this.efContextFactory = efContextFactory;
@ -38,6 +36,8 @@ namespace osu.Game.Database
public void Run()
{
createBackup();
using (var ef = efContextFactory.Get())
{
migrateSettings(ef);
@ -77,8 +77,6 @@ namespace osu.Game.Database
{
Logger.Log($"Found {count} beatmaps in EF", LoggingTarget.Database);
ensureBackup();
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
@ -210,8 +208,6 @@ namespace osu.Game.Database
{
Logger.Log($"Found {count} scores in EF", LoggingTarget.Database);
ensureBackup();
// only migrate data if the realm database is empty.
if (realm.All<ScoreInfo>().Any())
{
@ -291,8 +287,6 @@ namespace osu.Game.Database
if (!existingSkins.Any())
return;
ensureBackup();
var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
int.TryParse(userSkinChoice.Value, out int userSkinInt);
@ -363,7 +357,6 @@ namespace osu.Game.Database
return;
Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
ensureBackup();
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
@ -400,21 +393,16 @@ namespace osu.Game.Database
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
private void ensureBackup()
private void createBackup()
{
if (!hasTakenBackup)
{
string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
using (var source = storage.GetStream("collection.db"))
using (var destination = storage.GetStream($"collection.{migration}.db", FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
hasTakenBackup = true;
}
using (var source = storage.GetStream("collection.db"))
using (var destination = storage.GetStream($"collection.{migration}.db", FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
}
}

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@ -367,9 +367,24 @@ namespace osu.Game.Database
using (BlockAllOperations())
{
Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
using (var source = storage.GetStream(Filename))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
int attempts = 10;
while (attempts-- > 0)
{
try
{
using (var source = storage.GetStream(Filename))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
return;
}
catch (IOException)
{
// file may be locked during use.
Thread.Sleep(500);
}
}
}
}

View File

@ -305,17 +305,20 @@ namespace osu.Game.Screens.Select
{
root.AddChild(newSet);
// only reset scroll position if already near the scroll target.
// without this, during a large beatmap import it is impossible to navigate the carousel.
applyActiveCriteria(false, alwaysResetScrollPosition: false);
// check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
}
itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
Schedule(() =>
{
if (!Scroll.UserScrolling)
ScrollToSelected(true);
BeatmapSetsChanged?.Invoke();
});
});
/// <summary>

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
if (match)
if (match && criteria.SearchTerms.Length > 0)
{
string[] terms = BeatmapInfo.GetSearchableTerms();

View File

@ -4,6 +4,8 @@
using System.Collections.Generic;
using System.Linq;
#nullable enable
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
@ -11,7 +13,7 @@ namespace osu.Game.Screens.Select.Carousel
/// </summary>
public class CarouselGroup : CarouselItem
{
public override DrawableCarouselItem CreateDrawableRepresentation() => null;
public override DrawableCarouselItem? CreateDrawableRepresentation() => null;
public IReadOnlyList<CarouselItem> Children => InternalChildren;
@ -23,6 +25,10 @@ namespace osu.Game.Screens.Select.Carousel
/// </summary>
private ulong currentChildID;
private Comparer<CarouselItem>? criteriaComparer;
private FilterCriteria? lastCriteria;
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren.Remove(i);
@ -36,10 +42,24 @@ namespace osu.Game.Screens.Select.Carousel
{
i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue);
i.ChildID = ++currentChildID;
InternalChildren.Add(i);
if (lastCriteria != null)
{
i.Filter(lastCriteria);
int index = InternalChildren.BinarySearch(i, criteriaComparer);
if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement.
InternalChildren.Insert(index, i);
}
else
{
// criteria may be null for initial population. the filtering will be applied post-add.
InternalChildren.Add(i);
}
}
public CarouselGroup(List<CarouselItem> items = null)
public CarouselGroup(List<CarouselItem>? items = null)
{
if (items != null) InternalChildren = items;
@ -67,9 +87,12 @@ namespace osu.Game.Screens.Select.Carousel
base.Filter(criteria);
InternalChildren.ForEach(c => c.Filter(criteria));
// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
var criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
lastCriteria = criteria;
}
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)