mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:07:25 +08:00
commit
ff20053e79
@ -1 +1 @@
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Subproject commit 87a5cd4ce48d6370b8e392378289825f4b4a2039
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Subproject commit e5ad12e4aff8b638ee9d7b8a5542a85fab054ffa
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@ -20,6 +20,7 @@ using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -43,7 +44,7 @@ namespace osu.Desktop.VisualTests.Tests
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Anchor = Anchor.TopRight,
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TextSize = 40,
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Count = 0,
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Position = new Vector2(20, 20),
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Margin = new MarginPadding(20),
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};
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Add(score);
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@ -51,8 +52,8 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(10, 10),
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InnerCountPosition = new Vector2(10, 10),
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Margin = new MarginPadding(10),
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InnerCountMargin = new MarginPadding(10),
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Count = 0,
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TextSize = 40,
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};
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@ -92,7 +93,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Position = new Vector2(20, 60),
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Position = new Vector2(-20, 60),
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};
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Add(accuracyCombo);
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@ -100,7 +101,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 160),
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Position = new Vector2(20, -160),
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Count = 5,
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};
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Add(stars);
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@ -109,7 +110,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 190),
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Position = new Vector2(20, -190),
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Text = stars.Count.ToString("0.00"),
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};
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Add(starsLabel);
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@ -3,6 +3,7 @@
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using osu.Game.Modes.UI;
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using OpenTK;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -16,15 +17,15 @@ namespace osu.Game.Modes.Osu.UI
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protected virtual float PopOutSmallScale => 1.1f;
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protected virtual bool CanPopOutWhileRolling => false;
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public Vector2 InnerCountPosition
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public MarginPadding InnerCountMargin
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{
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get
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{
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return DisplayedCountSpriteText.Position;
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return DisplayedCountSpriteText.Margin;
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}
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set
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{
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DisplayedCountSpriteText.Position = value;
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DisplayedCountSpriteText.Margin = value;
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}
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}
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@ -6,6 +6,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Modes.UI;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -37,7 +38,7 @@ namespace osu.Game.Modes.Osu.UI
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FadeTime = 50,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(10),
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Margin = new MarginPadding(10),
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Counters = new KeyCounter[]
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{
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new KeyCounterKeyboard(@"Z", Key.Z),
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@ -7,6 +7,7 @@ using osu.Framework.Input;
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using osu.Framework.Threading;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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@ -40,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(10, 30),
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Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
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Spacing = new Vector2(15, 0),
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});
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}
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@ -145,7 +145,7 @@ namespace osu.Game.Overlays
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protected override void PopOut()
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{
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MoveToY(-DrawSize.Y, transition_length, EasingTypes.InQuint);
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MoveToY(DrawSize.Y, transition_length, EasingTypes.InQuint);
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FadeOut(transition_length, EasingTypes.InQuint);
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}
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}
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@ -22,12 +22,13 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Overlays
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{
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public class MusicController : OverlayContainer
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{
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private static readonly Vector2 start_position = new Vector2(10, 60);
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private static readonly Vector2 start_position = new Vector2(0, 50);
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private MusicControllerBackground backgroundSprite;
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private DragBar progress;
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@ -63,6 +64,8 @@ namespace osu.Game.Overlays
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Anchor = Anchor.TopRight;//placeholder
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Origin = Anchor.TopRight;
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Position = start_position;
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Margin = new MarginPadding(10);
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Children = new Drawable[]
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{
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title = new SpriteText
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@ -90,7 +93,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, 30),
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Position = new Vector2(0, -30),
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Action = () =>
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{
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if (current?.Track == null) return;
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@ -115,7 +118,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, 30),
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Position = new Vector2(-30, -30),
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Action = prev,
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Children = new Drawable[]
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{
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@ -133,7 +136,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, 30),
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Position = new Vector2(30, -30),
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Action = next,
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Children = new Drawable[]
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{
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@ -151,7 +154,7 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(20, 30),
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Position = new Vector2(20, -30),
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Children = new Drawable[]
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{
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listButton = new TextAwesome
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@ -180,9 +183,7 @@ namespace osu.Game.Overlays
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{
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Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
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if ((Anchor & Anchor.x2) > 0)
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change.X = -change.X;
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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MoveTo(start_position + change);
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@ -98,7 +98,7 @@ namespace osu.Game.Overlays
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Direction = FlowDirection.VerticalOnly,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(5, -5),
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Position = new Vector2(5, 5),
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Alpha = 0,
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Children = new[]
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{
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@ -98,8 +98,6 @@ namespace osu.Game.Screens.Menu
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}
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};
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), wedge_width, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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@ -113,6 +111,14 @@ namespace osu.Game.Screens.Menu
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buttonFlow.Add(buttonsTopLevel);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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switch (args.Key)
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