From ff1815e714d66ab76192115907361854e3bf0898 Mon Sep 17 00:00:00 2001 From: RORIdev Date: Wed, 3 Apr 2019 20:22:48 -0300 Subject: [PATCH] Fixed lives being not reseting between maps. E.G. quitting a map with only 1 revive and getting 2 lives on another map. --- osu.Game/Rulesets/Mods/ModEasy.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs index 03b69b3163..ae1e6145d1 100644 --- a/osu.Game/Rulesets/Mods/ModEasy.cs +++ b/osu.Game/Rulesets/Mods/ModEasy.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods { public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableToScoreProcessor { - public static int Lives = 2; + public static int Lives; public override string Name => "Easy"; public override string Acronym => "EZ"; public override IconUsage Icon => OsuIcon.ModEasy; @@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { + Lives = 2; scoreProcessor.Health.ValueChanged += valueChanged => { if (scoreProcessor.Health.Value == 0)