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Fix taps on judged circles changing cursor position

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Dan Balasescu 2024-05-14 01:23:55 +09:00
parent 260c224619
commit ff0c0d54c9
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu
// //
// Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected), // Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected),
// this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can. // this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can.
NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.ReceivePositionalInputAt(screenSpacePosition)); NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.CanBeHit() && c.ReceivePositionalInputAt(screenSpacePosition));
public OsuInputManager(RulesetInfo ruleset) public OsuInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique) : base(ruleset, 0, SimultaneousBindingMode.Unique)