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Merge pull request #7973 from peppy/fix-dho-lifetimes-via-judgements
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
This commit is contained in:
commit
ff063b229b
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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namespace osu.Game.Rulesets.Catch.Objects
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@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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public override bool LastInCombo => true;
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public override bool LastInCombo => true;
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override void CreateNestedHitObjects()
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protected override void CreateNestedHitObjects()
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{
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{
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base.CreateNestedHitObjects();
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base.CreateNestedHitObjects();
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@ -7,6 +7,7 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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/// </summary>
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private const float base_scoring_distance = 100;
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private const float base_scoring_distance = 100;
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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public int RepeatCount { get; set; }
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public int RepeatCount { get; set; }
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public double Velocity;
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public double Velocity;
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@ -1,14 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteJudgement : ManiaJudgement
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Objects
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namespace osu.Game.Rulesets.Mania.Objects
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@ -8,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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public class BarLine : ManiaHitObject, IBarLine
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public class BarLine : ManiaHitObject, IBarLine
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{
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{
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public bool Major { get; set; }
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public bool Major { get; set; }
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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}
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}
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}
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}
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@ -4,7 +4,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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}
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}
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}
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}
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public override Judgement CreateJudgement() => new HoldNoteJudgement();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -1,14 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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public class OsuSliderTailJudgement : OsuJudgement
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
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@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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namespace osu.Game.Rulesets.Osu.Objects
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@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
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pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
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}
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}
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public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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public void TestZeroTickTimeOffsets()
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public void TestZeroTickTimeOffsets()
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{
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{
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AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
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AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
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}
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}
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protected override bool Autoplay => true;
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protected override bool Autoplay => true;
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@ -3,13 +3,12 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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{
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public class SwellTick : TaikoHitObject
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public class SwellTick : TaikoHitObject
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{
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{
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public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -154,6 +154,7 @@ namespace osu.Game.Tests.Gameplay
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private class JudgeableHitObject : HitObject
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private class JudgeableHitObject : HitObject
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{
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{
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public override Judgement CreateJudgement() => new Judgement();
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public override Judgement CreateJudgement() => new Judgement();
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protected override HitWindows CreateHitWindows() => new HitWindows();
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}
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}
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}
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}
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}
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}
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@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Gameplay
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}
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}
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}
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}
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private class TestHitObjectWithCombo : HitObject, IHasComboInformation
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private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
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{
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{
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public bool NewCombo { get; } = false;
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public bool NewCombo { get; } = false;
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public int ComboOffset { get; } = 0;
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public int ComboOffset { get; } = 0;
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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -289,7 +290,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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#region HitObject
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#region HitObject
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private class TestHitObject : HitObject, IHasEndTime
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private class TestHitObject : ConvertHitObject, IHasEndTime
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{
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{
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public double EndTime { get; set; }
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public double EndTime { get; set; }
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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@ -13,6 +12,7 @@ using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.Taiko.Scoring;
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@ -13,6 +13,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko;
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@ -194,7 +195,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new BufferedWedgeInfo Info => base.Info;
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public new BufferedWedgeInfo Info => base.Info;
|
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}
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}
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private class TestHitObject : HitObject, IHasPosition
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private class TestHitObject : ConvertHitObject, IHasPosition
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{
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{
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public float X { get; } = 0;
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public float X { get; } = 0;
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public float Y { get; } = 0;
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public float Y { get; } = 0;
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
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|
|
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
|
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namespace osu.Game.Rulesets.Taiko.Judgements
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namespace osu.Game.Rulesets.Judgements
|
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{
|
{
|
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public class TaikoSwellTickJudgement : TaikoJudgement
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public class IgnoreJudgement : Judgement
|
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{
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{
|
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public override bool AffectsCombo => false;
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public override bool AffectsCombo => false;
|
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|
@ -99,12 +99,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
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{
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{
|
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var judgement = HitObject.CreateJudgement();
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var judgement = HitObject.CreateJudgement();
|
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|
|
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if (judgement != null)
|
Result = CreateResult(judgement);
|
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{
|
if (Result == null)
|
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Result = CreateResult(judgement);
|
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
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if (Result == null)
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|
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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|
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}
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|
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|
|
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loadSamples();
|
loadSamples();
|
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}
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}
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@ -144,9 +144,9 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
|
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
|
||||||
/// May be null.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Judgement CreateJudgement() => null;
|
[NotNull]
|
||||||
|
public virtual Judgement CreateJudgement() => new Judgement();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
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/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
|
||||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
|
/// Legacy osu!catch Hit-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertHit : HitObject, IHasCombo, IHasXPosition
|
internal sealed class ConvertHit : ConvertHitObject, IHasCombo, IHasXPosition
|
||||||
{
|
{
|
||||||
public float X { get; set; }
|
public float X { get; set; }
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
|
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition, IHasCombo
|
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasXPosition, IHasCombo
|
||||||
{
|
{
|
||||||
public double EndTime { get; set; }
|
public double EndTime { get; set; }
|
||||||
|
|
||||||
|
18
osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs
Normal file
18
osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A hit object only used for conversion, not actual gameplay.
|
||||||
|
/// </summary>
|
||||||
|
internal abstract class ConvertHitObject : HitObject
|
||||||
|
{
|
||||||
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||||
|
|
||||||
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
}
|
||||||
|
}
|
@ -9,7 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy
|
namespace osu.Game.Rulesets.Objects.Legacy
|
||||||
{
|
{
|
||||||
internal abstract class ConvertSlider : HitObject, IHasCurve, IHasLegacyLastTickOffset
|
internal abstract class ConvertSlider : ConvertHitObject, IHasCurve, IHasLegacyLastTickOffset
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||||
|
@ -2,17 +2,14 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!mania Hit-type, used for parsing Beatmaps.
|
/// Legacy osu!mania Hit-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertHit : HitObject, IHasXPosition
|
internal sealed class ConvertHit : ConvertHitObject, IHasXPosition
|
||||||
{
|
{
|
||||||
public float X { get; set; }
|
public float X { get; set; }
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,18 +2,15 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||||
{
|
{
|
||||||
internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime
|
internal sealed class ConvertHold : ConvertHitObject, IHasXPosition, IHasEndTime
|
||||||
{
|
{
|
||||||
public float X { get; set; }
|
public float X { get; set; }
|
||||||
|
|
||||||
public double EndTime { get; set; }
|
public double EndTime { get; set; }
|
||||||
|
|
||||||
public double Duration => EndTime - StartTime;
|
public double Duration => EndTime - StartTime;
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||||
{
|
{
|
||||||
@ -12,7 +11,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
|||||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition
|
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition
|
||||||
{
|
{
|
||||||
public float X { get; set; }
|
public float X { get; set; }
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,21 +2,18 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!mania Spinner-type, used for parsing Beatmaps.
|
/// Legacy osu!mania Spinner-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition
|
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasXPosition
|
||||||
{
|
{
|
||||||
public double EndTime { get; set; }
|
public double EndTime { get; set; }
|
||||||
|
|
||||||
public double Duration => EndTime - StartTime;
|
public double Duration => EndTime - StartTime;
|
||||||
|
|
||||||
public float X { get; set; }
|
public float X { get; set; }
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||||
@ -10,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu! Hit-type, used for parsing Beatmaps.
|
/// Legacy osu! Hit-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo
|
internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo
|
||||||
{
|
{
|
||||||
public Vector2 Position { get; set; }
|
public Vector2 Position { get; set; }
|
||||||
|
|
||||||
@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|||||||
public bool NewCombo { get; set; }
|
public bool NewCombo { get; set; }
|
||||||
|
|
||||||
public int ComboOffset { get; set; }
|
public int ComboOffset { get; set; }
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||||
@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|||||||
public bool NewCombo { get; set; }
|
public bool NewCombo { get; set; }
|
||||||
|
|
||||||
public int ComboOffset { get; set; }
|
public int ComboOffset { get; set; }
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||||
@ -10,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
|
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition, IHasCombo
|
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime, IHasPosition, IHasCombo
|
||||||
{
|
{
|
||||||
public double EndTime { get; set; }
|
public double EndTime { get; set; }
|
||||||
|
|
||||||
@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
|||||||
|
|
||||||
public float Y => Position.Y;
|
public float Y => Position.Y;
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
|
|
||||||
public bool NewCombo { get; set; }
|
public bool NewCombo { get; set; }
|
||||||
|
|
||||||
public int ComboOffset { get; set; }
|
public int ComboOffset { get; set; }
|
||||||
|
@ -1,15 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
|
/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertHit : HitObject
|
internal sealed class ConvertHit : ConvertHitObject
|
||||||
{
|
{
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -10,6 +8,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertSlider : Legacy.ConvertSlider
|
internal sealed class ConvertSlider : Legacy.ConvertSlider
|
||||||
{
|
{
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,19 +2,16 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Legacy osu!taiko Spinner-type, used for parsing Beatmaps.
|
/// Legacy osu!taiko Spinner-type, used for parsing Beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime
|
internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime
|
||||||
{
|
{
|
||||||
public double EndTime { get; set; }
|
public double EndTime { get; set; }
|
||||||
|
|
||||||
public double Duration => EndTime - StartTime;
|
public double Duration => EndTime - StartTime;
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,8 +125,6 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
simulate(nested);
|
simulate(nested);
|
||||||
|
|
||||||
var judgement = obj.CreateJudgement();
|
var judgement = obj.CreateJudgement();
|
||||||
if (judgement == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var result = CreateResult(obj, judgement);
|
var result = CreateResult(obj, judgement);
|
||||||
if (result == null)
|
if (result == null)
|
||||||
|
Loading…
Reference in New Issue
Block a user