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Add test with only one player
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@ -65,6 +65,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("clear playing users", () => playingUsers.Clear());
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}
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[TestCase(1)]
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[TestCase(4)]
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public void TestGeneral(int count)
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{
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int[] userIds = getPlayerIds(count);
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start(userIds);
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loadSpectateScreen();
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sendFrames(userIds, 1000);
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AddWaitStep("wait a bit", 20);
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}
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[Test]
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public void TestDelayedStart()
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{
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@ -88,18 +101,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
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}
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[Test]
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public void TestGeneral()
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{
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int[] userIds = getPlayerIds(4);
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start(userIds);
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loadSpectateScreen();
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sendFrames(userIds, 1000);
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AddWaitStep("wait a bit", 20);
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}
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[Test]
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public void TestSpectatorPlayerInteractiveElementsHidden()
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{
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