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Use new IGameplayClock.IsRewinding
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@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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{
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{
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if (Time.Elapsed < 0)
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if ((Clock as IGameplayClock)?.IsRewinding == true)
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return false;
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return false;
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HitType hitType;
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HitType hitType;
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