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removed unneeded comment
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@ -123,7 +123,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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}
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}
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// Scale the aim value with accuracy
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aimValue *= accuracy;
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aimValue *= accuracy;
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// It is important to also consider accuracy difficulty when doing that.
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// It is important to also consider accuracy difficulty when doing that.
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aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
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aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
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