mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 12:53:11 +08:00
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
This commit is contained in:
parent
2cdda98b47
commit
feccb7286c
@ -46,10 +46,11 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
Add(new Player()
|
||||
{
|
||||
Beatmap = new Beatmap
|
||||
Beatmap = new WorkingBeatmap(
|
||||
new Beatmap
|
||||
{
|
||||
HitObjects = objects
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
|
62
osu.Game/Beatmaps/WorkingBeatmap.cs
Normal file
62
osu.Game/Beatmaps/WorkingBeatmap.cs
Normal file
@ -0,0 +1,62 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Game.Beatmaps.IO;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class WorkingBeatmap : IDisposable
|
||||
{
|
||||
public readonly ArchiveReader Reader;
|
||||
public readonly Beatmap Beatmap;
|
||||
|
||||
private AudioTrack track;
|
||||
public AudioTrack Track
|
||||
{
|
||||
get
|
||||
{
|
||||
if (track == null)
|
||||
{
|
||||
var trackData = Reader.ReadFile(Beatmap.Metadata.AudioFile);
|
||||
if (trackData != null)
|
||||
track = new AudioTrackBass(trackData);
|
||||
}
|
||||
|
||||
return track;
|
||||
}
|
||||
set { track = value; }
|
||||
}
|
||||
|
||||
public WorkingBeatmap(Beatmap beatmap, ArchiveReader reader = null)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
Reader = reader;
|
||||
}
|
||||
|
||||
private bool isDisposed;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!isDisposed)
|
||||
{
|
||||
track?.Dispose();
|
||||
Reader?.Dispose();
|
||||
|
||||
isDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
~WorkingBeatmap()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
@ -136,19 +136,22 @@ namespace osu.Game.Database
|
||||
return Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == id).FirstOrDefault();
|
||||
}
|
||||
|
||||
public WorkingBeatmap GetBeatmapData(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
var beatmapSet = Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID).FirstOrDefault();
|
||||
if (beatmapSet == null)
|
||||
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
|
||||
|
||||
var reader = GetReader(beatmapSet);
|
||||
|
||||
using (var stream = new StreamReader(reader.ReadFile(beatmapInfo.Path)))
|
||||
return new WorkingBeatmap(BeatmapDecoder.GetDecoder(stream)?.Decode(stream), reader);
|
||||
}
|
||||
|
||||
public Beatmap GetBeatmap(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
var beatmapSet = Query<BeatmapSetInfo>()
|
||||
.Where(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID).FirstOrDefault();
|
||||
if (beatmapSet == null)
|
||||
throw new InvalidOperationException(
|
||||
$@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
|
||||
using (var reader = GetReader(beatmapSet))
|
||||
using (var stream = new StreamReader(reader.ReadFile(beatmapInfo.Path)))
|
||||
{
|
||||
var decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
return decoder.Decode(stream);
|
||||
}
|
||||
using (WorkingBeatmap data = GetBeatmapData(beatmapInfo))
|
||||
return data.Beatmap;
|
||||
}
|
||||
|
||||
public TableQuery<T> Query<T>() where T : class
|
||||
|
@ -1,7 +1,6 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
@ -12,6 +11,9 @@ using osu.Game.GameModes.Play.Osu;
|
||||
using osu.Game.GameModes.Play.Taiko;
|
||||
using osu.Framework;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Audio.Track;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
@ -20,10 +22,29 @@ namespace osu.Game.GameModes.Play
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
public Beatmap Beatmap;
|
||||
public WorkingBeatmap Beatmap;
|
||||
|
||||
public PlayMode PlayMode;
|
||||
|
||||
protected override IFrameBasedClock Clock => playerClock;
|
||||
|
||||
private InterpolatingFramedClock playerClock;
|
||||
private IAdjustableClock sourceClock;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Beatmap?.Dispose();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
//eagerly dispose as the finalizer runs too late right now.
|
||||
Beatmap?.Dispose();
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
@ -31,7 +52,7 @@ namespace osu.Game.GameModes.Play
|
||||
try
|
||||
{
|
||||
if (Beatmap == null)
|
||||
Beatmap = ((OsuGame)game).Beatmaps.GetBeatmap(BeatmapInfo);
|
||||
Beatmap = ((OsuGame)game).Beatmaps.GetBeatmapData(BeatmapInfo);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@ -40,6 +61,22 @@ namespace osu.Game.GameModes.Play
|
||||
return;
|
||||
}
|
||||
|
||||
AudioTrack track = Beatmap.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
game.Audio.Track.SetExclusive(track);
|
||||
sourceClock = track;
|
||||
}
|
||||
|
||||
sourceClock = (IAdjustableClock)Beatmap.Track ?? new StopwatchClock();
|
||||
playerClock = new InterpolatingFramedClock(sourceClock);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
sourceClock.Start();
|
||||
});
|
||||
|
||||
HitRenderer hitRenderer;
|
||||
ScoreOverlay scoreOverlay;
|
||||
|
||||
@ -50,7 +87,7 @@ namespace osu.Game.GameModes.Play
|
||||
|
||||
hitRenderer = new OsuHitRenderer
|
||||
{
|
||||
Objects = Beatmap.HitObjects,
|
||||
Objects = Beatmap.Beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
@ -60,7 +97,7 @@ namespace osu.Game.GameModes.Play
|
||||
|
||||
hitRenderer = new TaikoHitRenderer
|
||||
{
|
||||
Objects = Beatmap.HitObjects,
|
||||
Objects = Beatmap.Beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
@ -70,7 +107,7 @@ namespace osu.Game.GameModes.Play
|
||||
|
||||
hitRenderer = new CatchHitRenderer
|
||||
{
|
||||
Objects = Beatmap.HitObjects,
|
||||
Objects = Beatmap.Beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
@ -80,7 +117,7 @@ namespace osu.Game.GameModes.Play
|
||||
|
||||
hitRenderer = new ManiaHitRenderer
|
||||
{
|
||||
Objects = Beatmap.HitObjects,
|
||||
Objects = Beatmap.Beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
@ -96,5 +133,11 @@ namespace osu.Game.GameModes.Play
|
||||
scoreOverlay,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
playerClock.ProcessFrame();
|
||||
}
|
||||
}
|
||||
}
|
@ -64,6 +64,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\Panel.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user