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Move combo colour to accent propagation logic to osu! ruleset
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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protected override void UpdateComboColour(Color4 comboColour) => AccentColour.Value = comboColour;
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protected override void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours) => AccentColour.Value = proposedColour;
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
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}
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@ -349,11 +349,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (HitObject is IHasComboInformation combo)
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{
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var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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UpdateComboColour(comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White);
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UpdateComboColour(comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White, comboColours);
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}
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}
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protected virtual void UpdateComboColour(Color4 comboColour)
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/// <summary>
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/// Called when a combo colour change is proposed.
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/// </summary>
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/// <param name="proposedColour">The proposed combo colour, based off the combo index.</param>
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/// <param name="comboColours">A list of combo colours provided by the beatmap or skin. Can be null if not available.</param>
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protected virtual void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours)
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{
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}
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